#1 Añadido por Arcueid 1 década hace Reportar | Citar
#2 Añadido por Jola 1 década hace Reportar | Citar
The content is generated upon the player's preferences. E.g. statistical analysis of the gameplay.
E.g. knowledge vs grind. Everything is available and the outcome just depends on your amount of knowledge and not on the 0.04% drop chance for something good.
#3 Añadido por Wintergreen 1 década hace Reportar | Citar
ArcueidE.g. knowledge vs grind. Everything is available and the outcome just depends on your amount of knowledge and not on the 0.04% drop chance for something good.I have suggested that the finer details of "knowledge" could be randomized based on a random-seed for each character. The response was that assigning a random-seed to each character would be unfair; some would get better seeds than others. How this is different than randomized drops (or real life luck for that matter), I never understood.
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