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#16 Reportar | Citar[en] 

The lower level pizes will need to be adjusted. We can't expect a new player to...

- anticipate the craft missions in his captial city while still on silan
- learn and grind the right skills to do them
- buy the right plans
- dig the right materials

without error or get stuck broke within his first days :-)

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#17 Reportar | Citar[en] 

I don't get it ..... as a player whose toons all left Silan at level 1, what can ya do on Silan that ya can't do on ML ?

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#18 Reportar | Citar[en] 

Fyrosfreddy (atys)
I don't get it ..... as a player whose toons all left Silan at level 1, what can ya do on Silan that ya can't do on ML ?

Missions!
The number of available lucrative missions is quite limited on the mainland. The missions on Silan help you start with a considerable amount of dappers. In addition you earn some nice pieces of equipment, that help you find your way around during the early days on the mainland.

(Which you won't need when you are reckless, but I guess are advisable for everyone else)

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Trini | 'Ys kard' | Arispotle
First and last of the Darkmoor Rangers

#19 Reportar | Citar[en] 

But dapper was the stated problem. The problem stated was about crafting. That's the part I don't get.
Casy (atys)

- anticipate the craft missions in his captial city while still on silan
- learn and grind the right skills to do them
- buy the right plans
- dig the right materials

You can dig the same materials, buy the same plans , learn and grind skills the same on ML as on Siloan.

Última edición por Fyrosfreddy (1 década hace)

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#20 Reportar | Citar[en] 

Casy (atys)
The lower level pizes will need to be adjusted. We can't expect a new player to...

- anticipate the craft missions in his captial city while still on silan
- learn and grind the right skills to do them
- buy the right plans
- dig the right materials

without error or get stuck broke within his first days :-)

Why does it all be digging/crafting? There are 4 skill tree's some ppl do digg and craft but some ppl do hunt/heal there need to be ways for them to make dapper to atleast buy the weapons/gear they need and so on.

I'm not an economist by a long stretch.
How can you call it a healty economy when the high lvl ppl that make gear get rich beyond belief by just doing missions. While the ppl that need gear can't even buy themself a weapon to kill some mobs and make pitty dapper with it (let alone buy teleports). High lvl crafters won't sell their stuff on the market at all now.
Before reset I had quite a few master crafters in guild that put stuff on traders for boobs to buy and lvl with and it was decent gear. Now these same ppl are just digging and grinding on the 300k missions and NOT putting stuff for boobs on traders. 

Hunters should not be rich ppl since they need to spend their dapper on their gear but not giving them a chance to even buy gear is just saying plain no to them.

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#21 Reportar | Citar[en] 

In sense I think you hit the point Sub .... there are 4 skill trees. And if it weren't for the money side, few would bother with digging and crating. I don't dig / craft cause its fun. I dig / craft cause I liek having good gear and having good gear means ability to earn.

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#22 Reportar | Citar[en] 

true FF, but hunters shouldn't be rich or have the most fancy gear there is but just a decent armor and weapon but now they can't even earn enough to buy the really bad stuff

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#23 Reportar | Citar[en] 

Point 1:
One of my old guildies used to run around hunting in the area while I kept digging. We could always pick up eachother if there was some unforseen aggro or something and I could supply him with equipment from the stuff I digged up -- at least until he outleveled my digging/crafting. We often went hunting for exc/sup dig spots me being the healer/digger and him the melee/guard.

Basically the hunter protects the diggers/crafter and gets quality gear in return. Were you able to try something like this?


Point 2:
I agree, hunting and delivery mission rewards could use some boost to make risk/effort/reward in line with crafting missions.

Última edición por Holina (1 década hace)

#24 Reportar | Citar[en] 

Perhaps players should be able to steal stuff from NPC stores (and get negative fame and killed on sight by the guards, of course).

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Kaetemi

#25 Reportar | Citar[en] 

forget about new ways of making money etc . i just want the rites missions to give the rewards they should . instead of been broken.. ive done the 2 focus ones in matis with both not giving rewards... plz get these fixed . before all this other crap about dappers. fix the things that are not working 1st .. then work on the other ... man this game is testing me to the limit.........
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