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#53 Reportar | Citar[en] 

Economy this, economy that, market economy is in the process of destroying the RL, why do we need a market economy in this game that did just fine without it.
Players keep comparing Ryzom to other mmos and thats wrong.
Just because other mmos are based on economy and quests doesnt mean its a good thing for Ryzom to imitate.
Ask yourselves what would you gain if Ryzom had an economy system like other mmos, how would that affect your gameplay, your fun and enjoyment of playing Ryzom.

Just like Bittymacod said, Ryzom had a barter economy similar to ancient tribal economies and it worked very well and it fitted the game perfectly, why change that.

The new system is not bad because it does not change much, it just gives players a bit of work to do for a while which is good, after that it will be back to usual, which i would say its a good thing.

#54 Reportar | Citar[en] 

Tgwaste (atys)
Do you think that WoW is easier than Ryzom? Im wondering why. Personally I think they stand the same. Neither are particularily challeging. I mean in the end its: do this to obtain that. any mindless child can play both these games and achieve something. Your comment seems more Fan-Boyish. IE: Apple is cooler than iPhone. Just wondering about the mindset.

Yes I do. Five-years-old-experience gamers of Ryzom supports such comparison.
But my point was, If you don't like Ryzom because the hard economy or because the game is "less for casual players", instead of complaining, you can always switch to another game like Wow or Angry Birds and delete Ryzom from your HD.

Now, The dappers aren't meaningless and barter economy can emerge from all this too.

---

«But my belief that miracles have happened in human history is not a mystical belief at all; I believe in them upon human evidences as I do in the discovery of America. Upon this point there is a simple logical fact that only requires to be stated and cleared up. Somehow or other an extraordinary idea has arisen that the disbelievers in miracles consider them coldly and fairly, while believers in miracles accept them only in connection with some dogma. The fact is quite the other way. The believers in miracles accept them (rightly or wrongly) because they have evidence for them. The disbelievers in miracles deny them (rightly or wrongly) because they have a doctrine against them. ...» ~G.K. Chesterton, Orthodoxy cont. http://tj-markdown-paste.herokuapp.com/posts/354428

#55 Reportar | Citar[en] 

As Gilga pointed out, there's still no dapper sink at the end of the line -- these changes are just setting us back some weeks before we repurchase our luxuries. Eventually we'll be back to normal and trading in q250 grind mats. Ryzom has always favored diggers/crafters and will keep doing so.

So yeah, the changes are annoying, not constructive.

However, the idea of occupations becoming the main source of Atysian income is rather intriguing. Levels the playing field a bit. Hopefully they factor significantly into WG's grand scheme for making a realistic economy... if we really need one.

#56 Reportar | Citar[en] 

Actually, I don't think the changes are that bad. I find them pretty good even. It made me come back because it's a bit of challenge again to play the game. And now the missions mean something instead of just a fame run...

I think it should be usefull if there were a couple of extra ways of making money, but maybe those will come too..

But I agree with Gilga about the dapper sink from appartment, guild halls and outposts.
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