IDEAS FOR RYZOM


Way to 'scare' off gathering mobs

afaik node kill features in xp formula on it's own. Switching to next node manually is also faster than killing it with HHH. Also not getting how can you dig faster. Yes, if person digging full timer had it set so that they dig x.y mats where y was some number larger than 5 or so. Furthermore, you can't control exact time of "killing blow" whereas if you set timer right you control amount quite precisely. And lastly, no matter how close that second spot is repositioning takes time, particulary with CP alt, since we know how much server likes "The area has been depleted" message :) There are probably periods in QL/rate level combination where your method trumps but in the long run I'd say it loses out.

Leaving academics aside, idea would be something that passed as new content and if nothing else something to spend at least small amount of all those unused SPs on. There's obviously "attractor" mechanics for mobs already there or they wouldn't flock around diggers so instead of implementing repelant we could maybe have skill and consumable to lure them away.

"ll have my nose up armas and kipees lvl150ish so I need two types of food of appropriate quality plus 'Enchant lure' at least level 3." sort of thing.
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Last visit miércoles 27 noviembre 15:47:55 UTC
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