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Is Ryzom really that bad?

Yes, the video is accurate.

If you ignore all the ingame webbrowser minigames, then the UI is fine.
The learning pace of the game is pretty uncalibrated, the tutorials are rather haphazard.
The skill system is a tree with bricks. But at the trainers you buy phrases instead of bricks. Which are a preset collection of bricks. Not confusing at all. Or is it?
There's no auto-loot. It's on my TODO list, though, at least.
The main story got abandoned in favour of some RP side story, based on the whims of whoever is loudest.
The majority of missions are autogenerated placeholder missions, because the leveldesign was never finished. Then that got topped up with a bunch of manually created side quests that don't really matter either.
There's an MP3 player, because there's no ingame music.

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Kaetemi
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Last visit jueves 28 noviembre 02:07:20 UTC
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