Should it use items? For example you have one path which leads to a locked door, but you need a key to open it. You go back 2 scenes and open something to find a key.
This would change it from a visual novel to a click and point adventure without the click and point... or something.
Could make it optional maybe? It sounds definitely interesting.
arc
This would change it from a visual novel to a click and point adventure without the click and point... or something.
Could make it optional maybe? It sounds definitely interesting.
arc
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