Development


[Dev] Reports of Ryzom Forge's meetings (Dev Group)

18th of april 2016

1 Bug: account creation with Mac OSX client
It was impossible to create an account with OS X client. In fact, certificate was already under OS X, this leads to OpenSSL returning an error saying that we were trying to add it twice. It's fixed.

2 Ryzom forge testing server
Ryzon Forge really needs is own testing server, this will give him more possibilities that with only Yubo. This is a call for dev group, both internal and Ryzom Forge side.
Having an accessible Ryzom shard could allow us to go deeply in our work, more test, more fix (like unimplemented weapon) etc.

3 "Blender Exporting" tool

Q: I didn't follow for real those last few weeks : what is the situation of the new graphic tools?
A: Tamarea: I need to contact Kaetemi to know how it is going. Steam took a lot of my time. Kaetemi still needs designer or 3D artist to try his tool to see what needs to be improved. The first feedback i got is, we should add to this tool an user manual. The tool has been created, its manual is still missing (should be written by Kaetemi) and a maximum of testers to allow him to improve this tool.

Q: Which tool? 
A: Creation of the free (cc-by-SA) tool "Blender Exporting"
This tool, usable on all platforms, aims at allowing computer graphics designers to do without 3DsMax (paid software) by exporting directly their graphic productions from Blender and other software to NeL, Ryzom's free engine.
Blender Exporting development was funded by Winch Gate, the company that owns Ryzom.

The first phase, under trial, is the exporting tool itself. It converts Blender models to the NeL format without needed too much interaction with the artists.

The second phase, in progress, consists in creating a properties and mesh editor, to allow the artists to specify advanced effects for the mesh (like reflections on models, the wind on trees, etc).

The third phase will consist in creating the Zone editor.
While awaiting for the end of the tests, it can be compiled there: https://bitbucket.org/ryzom/ryzomcore/commits/all ). It can also be downloaded through ryzom_tools_static_*.zip on this page http://ryzom.kervala.net/clients/.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com
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