Hi,
At the risk of shooting my mouth off before having taken the time to actually see how Ryzom does this, I just wanted to note that C/C++ vs ARK sounds like a false dichotomy:
Lots of games use a happy middle ground scripting language, often Lua. It's pretty easy to write (and read!), interpreter context setup is cheap, and it performs well enough to run AI logic.
Are we even in the right forum for this?
At the risk of shooting my mouth off before having taken the time to actually see how Ryzom does this, I just wanted to note that C/C++ vs ARK sounds like a false dichotomy:
Lots of games use a happy middle ground scripting language, often Lua. It's pretty easy to write (and read!), interpreter context setup is cheap, and it performs well enough to run AI logic.
Are we even in the right forum for this?