Report of Ryzom Forge's meeting - monday, 30th of april 2015.
Patchlet v7 / Mods
The v7 of the patchlet system will soon be implemented, with the possibility to subscribe / unsubscribe to update channels.
On a concrete point of view, a new webIG app will allow to subscribe, and once the client restarted, the files will be downloaded. The players who want it will be able to manage a channel (add files, remove them, update them).
If you don't subscribe, you don't get the update.
The patchlet channels will only affect the non officiel and non RP additions. The players who don't want any change (as much from RF, players, HRP event) will be able to keep an untouched universe. But they will receive all the official changes.
The patchlet system affects only the data files. And regarding the players addition, in a first time, only the graphic files.
The patchlet will be open source. It's php and lua. Ulukyn will add the information as soon as it's ready for release.
Bnp can't be added because the file is locked by the client, by the way, unable to delete when ingame.
We have tested the Patchlet with ubuntu client + macos client (from app store). Both works.
One of the aims of the patchlet also, for the players, is to highlight the work from Ryzom Forge. From this, several people can test their aditions and give their feedback.
Patchlet v7 / Mods
The v7 of the patchlet system will soon be implemented, with the possibility to subscribe / unsubscribe to update channels.
On a concrete point of view, a new webIG app will allow to subscribe, and once the client restarted, the files will be downloaded. The players who want it will be able to manage a channel (add files, remove them, update them).
If you don't subscribe, you don't get the update.
The patchlet channels will only affect the non officiel and non RP additions. The players who don't want any change (as much from RF, players, HRP event) will be able to keep an untouched universe. But they will receive all the official changes.
The patchlet system affects only the data files. And regarding the players addition, in a first time, only the graphic files.
The patchlet will be open source. It's php and lua. Ulukyn will add the information as soon as it's ready for release.
Bnp can't be added because the file is locked by the client, by the way, unable to delete when ingame.
We have tested the Patchlet with ubuntu client + macos client (from app store). Both works.
One of the aims of the patchlet also, for the players, is to highlight the work from Ryzom Forge. From this, several people can test their aditions and give their feedback.