Muffin (atys)
usually Bosses come at the end of something - it's cheating if you can just run around /tarring for them and skip right to the end
I personally like the way Bodokin and Clopperketh are done (the former more than the later)
I think the original suggestion here goes a bit too far though.
But it's a step in the right direction since a lot of the bosses are too easy.
Maybe we should think about what makes a mob become a boss (in RP) and make this some kind of trigger for the boss to spawn.
Lets say a clopper becomes clopperketh if lots of food are available then hunting the predators (except for the cloppers) would further the growth of the clopper population and thus lead to one of them becoming a clopperketh.
Or if a cute eats a special plant it'll become Cukan - then once the old Cukan has been killed after a while that said plant will spawn and once a group of cutes comes close enough to that plant a new Cukan will spawn. (said plant could be a mission item too, so some missions would only be available once the boss is defeated and still not respawned)
I know that my suggestion is far more complicated though, but maybe we (or the devs) are able to find something that is common for all bosses (or at least the 3 main categores: carnivore, herbivore, plant)
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