#1 Added by Hungrygrumpy(arispotle) 1 decade ago
#2 Added by Meagon 1 decade ago
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#3 Added by Hungrygrumpy(arispotle) 1 decade ago
-1 from meI have always, and still am against raising the level cap in any way shape or form. It took a lot of effort to get my skills up to 250 and some of them I was not too fond of. True, I would love to level some again but others would be a pain in the butt. I wouldn't be against new lands such as the kitin lair is one of them. We haven't even gained access to all of it yet.
#4 Added by Xatokar 1 decade ago
#5 Added by Bryone(arispotle) 1 decade ago
#6 Added by Loryen 1 decade ago
Edited 3 times | Last edited by Loryen (1 decade ago)
#7 Added by Marelli(arispotle) 1 decade ago
#8 Added by Karu 1 decade ago
Perhaps even some hidden or fortified homin survivors, some welcoming the visitors...some very angry for being abandoned.Would require several teams working together to explore
+1 Level cap increase. Adding more to do will always be better imo, especially when it comes with additional patterns and fighting styles...perhaps that must be found in these old lands?
#9 Added by Loryen 1 decade ago
Last edited by Loryen (1 decade ago)
#10 Added by Rikutatis 1 decade ago
#11 Added by Inifuss 1 decade ago
Homin level cap is good as it it. If both mobs and homins would be lvl 300, then the challenge (or lack of it) would be same as current 250. Introducing normal lvl 300 mobs, but keeping homins at lvl 250 would be challenging.same with crafting/foraging. over-crafting/foraging would make it a challenge.
#12 Added by Erizon(arispotle) 1 decade ago
#13 Added by Marelli(arispotle) 1 decade ago
#14 Added by Razrah 1 decade ago
#15 Added by Newtronious 1 decade ago
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