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#30 [en] 

As I am the creator of this topic; and this topic is meant to be about fixing a huge game exploit and not dissolve on "oh rangers have this"/ "oh maros have this" war, I would request to stick to constructive discussion and not try for even a second to side-step my topic; which is the aim of some I guess.

This topic was created with the sole reason to fix something that clearly abuses game mechanics and inform the people about it.

For any of your other suggestions and demands on what needs to be fixed or is an exploit make your own thread, or send your own cases to the DEV team and the SGMs, as I did.

Also for proof that I have advocated a "fair" tp for all, and the fixing of fair tps for all, go and review the Ryzom Forge meetings, and what I said about the Maro tp.

So you are barking on the wrong tree here, I already advocated for its change 8 months ago.

Finally, it would be nice if, and since it seems you understand English, to reply in English so the topic creator can understand your responses.

Star

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#31 Multilingual 

Multilingual | English | [Français]
Pour te répondre Meubli,
Les ranger's ont un accès difficile en Prime Roots alors que les Maraudeur's ont un accès difficile en capitale (zone 50).

Ensuite, ce serait bien si ce poste ne tombe pas dans le piege de la comparaison Marauder / Ranger...

Car les maraudeurs ont rien. C'est une faction (perdue) assez special.
Donc ca va être difficile de comparer avec une quelconque substance.

C'est aussi pour cela que je parle de Citoyen et de Patriote dans mon poste précédent.

Last edited by Revvy (6 years ago)

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#32 [fr] 

Le mieux à faire serait de supprimer purement et simplement tous les systèmes de téléportation existant ainsi que les rez aux vortex et de renforcer l'unique moyen de transport dont nous disposons, à savoir le mektoub ! C'est le seul système à être totalement neutre.

Quand on meurs on rez dans la ville où on aura placé son point de rez.

La place libérée par les pactes de téléportation sera remplacée par les bottes de fourrage, elle est pas belle la vie ? :)

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#33 [fr] 

Perso j ai ete maraudeur et je dois dire que j ai vraiment apprécié le système de déplacement.

D ailleurs je le regrette bien souvent .

Zvo

#34 [en] 

+1 with the removal of the ranger's rez point with a pvp flag, (unbalanced as hell)
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+1 avec la suppression du rez sur un vortex ranger avec un flag pvp.

Donc soit ça à pas été codé en pensant aux tenants et aboutissants du problème.
Soit ça à été fait sciemment pour embêter Mithian♥ ;D oui, alors, dans ce cas là, on garde ? :D

#35 [en] 

Revvy
The problem is that by mixing teleportation point( pathways ) and resurrection point( vortex ), it creates this kind of problem that totally breaks the restriction of the PvP flag.

There's another problem as a result, based on this system.
In addition that you don't pay your TPs (25k every 9 days is nothing, it's not even 6 products turned to New Horizon);
You can rez for free, in any area and without paying a pact.
Because your teleportation system is a resurection point.

As simple as that, not your fault, it is the system that is thought of like that, and introduced like that.

Teleportation is very difficult, it's true (but you wanted it, it seems to me, on paper as well as in game);
So lets say you don't pay your TP's... by making a big effort its okay.

But not paying for a rez when all the factions are paying, it's borderline.

Knowing that for the same subscription per month as you, we pay 10k per pact, and this for each teleportation, no matter how many times.
You pay 25k every 9 days, with the possibility of unlimited move, no matter how many times.
Think about it when you tell us, our teleporters are difficult.

Moreover, as a Neutral, not having access to the advantage of guiding powers such as Karavan or the Kami entity seems to me more than logical...

Especially in area 250, and I still don't see how the Rangers are using the vortex in their tunnel, which I quote, are vortex like the others, of the same substance.
While the rest of Atys can't use them...

On paper it's not good from the beginning, but gameplay wise yes it's important that you can like the others rez on your TPs points....
By paying a pact or a recharge of course.

You are overlooking the fact that Kami/Kara/Mara PR/250-zone TPs can be used any time, anywhere, while a Ranger can only get to those areas from specific spots near(ish) to each capitol. And given where some of the respawn points are in relation to TPs, some factions dont' even have to pay to rez in certain regions.

If you want to do a change like this then be even-handed about it.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#36 [en] 

Wow ... ya go away for 6 months and look what ya miss. Nack 6+ months, any time I heard new folks asking about rangers, every ranger that I saw answer said. "We don't allow PvP in our guild" or "Rangers by definition, don't PvP.

As anyone who knows me would expect, I don't like the words "not allowed". Too my view, anyone who pays the same subscription price should be entitled to do anything they with **equal opportunity** across the board. With as little playing time as I can manage, guild and other IG responsibilities, I am surprised that anyone has the time to figure out and test "exploits".

While I am all for fifguring out, the mot efficient way to accomplish something, I don't like making things easier, There's no "winning ryzom". I like the idea of "cats" pre-merge, only because with 5 harvest trees and 39 craft trees ... you spend 87% of ya digging time for no XP. I saved my cats allocation for crafting. Post merge, I personally wish there was a way to "turn them off'. Or that you could pick one skill tree to apply them to ... and hen ya wanted to change ... a 30 day cool down.

There's prolly no person in the game that knows less about tagging than I do, but if someone really wanted to use an exploit in this situation, wouldn't it simply be easier stay untagged ?


The one thing great about "classes" in Ryzon is that no one in game has class ... :) ... well class restrictions. There are some minor ones such as TP locations (Kara Void / Kami SC) so I 100% support the notion that it be fixed at some point. However, I hope that problems like this which I would categorize as "growing pains" need to arise to the top of the heap and require all progress on everything else to cease.

When the boss lock thing was first brought to game, the 1st 2 bosses I was fighting against had incidents .... 1) after separating the boss from minions and struggling a bit with a small team, but slowly winning, had folks come in and start dragging minions on us.... 2) On the next one (same day, another small group .... some folks came along and huddled in our mage pod .... I reported both.

And tho I think the 2nd situation was addressed by a patch, I dunno how long it took ... I haven't run into the 1st one more than once or twice since.

In short, when making changes... certain situations simply may not be envisioned. If you would have told me rangers would be PvPing, I never woulda thot it would happen. I really don't see 'Ranger types' going this route ... tho I can see how folks that would use an exploit would "go ranger" in order to take advantage of it.

I reported the two instances I spoke of, but wasn't interested enough to follow progress. You did exactly what I would have done by reporting it. and I hope until it's fixed, now that it's accepted as an exploit, folks will be more reluctant to undertake it as a matter of personal pride, until it is addressed.

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