IDEAS FOR RYZOM


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#102 [en] 

Superiority complex? Daomei you went marauder?? :O Welcome to the organisation! But please.. go back to wherever you came from. We don't have room for the prattling and gassing that you actually think is roleplay.

I assume you didn't read my post so will just re-iterate a major point:
A marauder guard will attack anyone not marauder.
A non-marauder guard will only attack those who are -50 fame or below.

Marauders treat outsiders differently than any other civ. We are different. Do you understand this?

All I want is a marauder city welcomer that fits with our camp. Ideally this would speak to marauders only. I am happy to compromise and allow 0 fame in all so new players can get a taste of marauder life and if players so chose, they can drop their fames down and get the plans.

You have +50 fame in all. This is extremely easy to get and hardly a hassle for you. After all you are an incredible fame grinder who has done so many tribe fames!! It must be worth the time for such an esteemed crafter!

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#103 [en] 

Perhaps I have used too many words for you again.. here:

Marauders, in every single way, are completely different from the group collective of: trykers, fyros, matis and zorai.

Given this massive difference.. why do you think our camp welcomer should be exactly the same as them? It is completely illogical and makes no sense whatsoever.

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#104 [de] 

Don't get more bossy and impolite than you usually behave, Virg. I have read what you wrote, and see no connection to the welcomer's behavior, and much less a point in monopolizing generic weapons. There, you are already inconsequential by offering a -10 threshold which does not exist in the camp merchants either. So, when dealing differently with the welcomer, why not like with other welcomers? I did not read a single rational argument for.

What is wrong with a welcomer, and possibly even a few marauder mission NPC in every high level region of the continents, offering marauder missions with low or no fame threshold? It would add athmosphere, as a homin interested in doing marauder missions may be, or become interested in the faction altogether.

Granted, one ought not make it too easy for those above fame -1. For example, one could place two guards or so close to the welcomer who react similar to tribe or city guards (which attack 50 points below their equilibrium while marauders would do 40 above their equilibrium, but so what. Their attack would attract guards from inside the camp, thus obtaining the mission when not below 0 would be tricky (and funny). Anyway, the welcomer would give it.

The idea of marauder scouts or journeymen as mission givers on the continents would also project marauder presence, and add athmosphere and variety instead of alienating the ones and spoiling the others. I would even advocate marauder hawkers, at least one in every surface 200 and 250 region. To make it not too easy, they could take, say, 5% of the mat given as a royalty for their fencing job. That would make life easier for marauder harvesters.

Edited 4 times | Last edited by Daomei (9 years ago) | Reason: typo

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#105 [en] 

Then perhaps be polite yourself and you may find others react more nicely to your words.. also try not to be such a hypocrite all the time- that might help as well.

I have already said I will be happy with 0. It makes sense.

A single rational arguement? The welcomer.. is a marauder welcomer. As such he should behave like other marauders. Marauders do not behave tryker/matis/fyros/zorai. Until you understand this you won't understand my point. Do you understand this? If not we should stop discussing this.

'A marauder offering missions to non-marauders with no fame threshold'
You display your ignorance of marauder RP once again. Marauders can be split into 2 types: those left behind during the swarming or those who joined after the swarming. Read up on them a bit.
You clearly do not understand the old marauders if you think any would ask for help of those that left them behind and also the new marauders who are either criminals or freedom fighters.

Marauder hawkers however is a good idea.

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#106 Multilingual 

I don't think it should be overly difficult to obtain any generic weapon plan. The others were quite easy, low requirements. 0 fame,no fame requirement, I could see it work either way but I don't think anyone should really have to go out of there way to obtain one, that would be game play hindering. While I do agree that we do operate quite differently.
Perhaps we could always give non-marauders a different type of generated mission/response. Maybe a bribery or trickery, kidnap mission to the kami/kara/fyros/tryker/matis/zorai, some sort of black market type deal while the Maruder mission may be a bit darker.
The welcomer could be located a bit outside of camp like the mission giver is so that we do not lose the way our guards react as I think allowing 0 fame to enter camp would be wrong and would make the Marauder rite worthless.

#107 [en] 

I thought the plan in regard to the remaining generic plans was to have them as rewards from tribes? In the situation they would be available to all players.

#108 Multilingual 

Placio
I thought the plan in regard to the remaining generic plans was to have them as rewards from tribes? In the situation they would be available to all players.

I thought that was just bq, mq, hq skins?  Though I disagree with Virg, his idea would still make them available to all players.

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#109 [en] 

Tribe plans are a completely different thing.

I agree it shouldn't be difficult Bones.

A simple mission string for marauders and neutrals with 0 fames for generic craft plans is simple and easy. 0 fame is not difficult to achieve for anyone and doesn't sacrifice the marauder-RP stance too much. A fair compromise on both sides.

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#110 [en] 

Sorry and just to calrify the welcomer would be out of the camp away from guard aggro range so to accomadate the 0 fame players.

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#111 [en] 

0 fame is not a fair compromise but an attempt to harm those who have higher fame, an unfair move as marauders may get generic plans at -67.

And there is no point for except Virg's vanity and stubbornness.

I would welcome if obtaining a marauder welcomer mission would not be easier for 0 fame and above than it is at -80 and below tribes. That would be fun and interesting. Every petty bargain of -10, 0 or so misses the point.

There is another aspect, it is the overall game design, its consistency which is beauty in the eyes of those who ever worked in technical and operating system design and programming. Destroying that for selfish and short-sighted wishes and envy would be a shame.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#112 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is heavily edited]

Daomei. Many marauders have -100 fame. We are 'harmed' if we want to do any generic plan or any rite etc etc. Arguing we chose this life is mute. This is a valid game option and as such things should be designed around that option.

Marauders have to grind fames from -100 to 30 if we want to do anything.

Each civ be it tryker, fyros, matis or zorai are just echos of each other. Therefore they can have the same merchants, they can have the same city welcomer.. make something for one civ? Copy, paste, change a little and stick it back into the other civs.

Marauders are completely different ...

Edited 2 times | Last edited by Tiximei (9 years ago)

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Guild Leader of Syndicate
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#113 [en] 

With the speed of the posting in this thread, I will probably end up way later than intended. Please do not start any mud slinging even though you disagree and detest each others point of view etc.

Remain polite and within the forum rules at any time, please!

Last edited by Tiximei (9 years ago)

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Tiximei
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Ryzom Support Team

#114 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is heavily edited]
Virg
Daomei. Many marauders have -100 fame. We are 'harmed' if we want to do any generic plan or any rite etc etc. Arguing we chose this life is mute. This is a valid game option and as such things should be designed around that option. 

Marauders have to grind fames from -100 to 30 if we want to do anything. 

Each civ be it tryker, fyros, matis or zorai are just echos of each other. Therefore they can have the same merchants, they can have the same city welcomer.. make something for one civ? Copy, paste, change a little and stick it back into the other civs. 

Marauders are completely different ....

There are different dimensions.

One is the overall design of the game which holds a beautiful symmetry and consistency.

Next is: it does not deal with the "problem" of getting fame up and down. There would hardly be a roleplay justification to bring my reputation down to get a crafting plan. Ok, I could construct one, and probably would. 

Marauders are somewhat different, but in no way completely. Like Rangers and Trytonists, they emphasize the concept of one hominity above all differences. Like most homins, they emphasize the importance to fight the kitins. Like many Matis, they hate the Fyros nationals, like many Fyros, the Matis nationals etc., like Kamists, the Karavan followers and vice versa.

There are ways more similarities between Marauders and other homins. The state space in which homins and their differences as well as similarities do exist is the design of Atys. In this state space it is crucial to maintain symmetry and equilibrium. A single subset is not "completely different" from other subsets, and should be subjected to the same basic design principles as the others. Hence it is reasonable that a Marauder welcomer works similarly as a tribe or nation welcomer, a (possible future) Marauder journeyman/scout similarly as a Matis or Tryker journeyman/scout. Everything else would cause senseless and brainless extra work and be a cause of infinite new bugs.

Edited 2 times | Last edited by Tiximei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#115 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is edited]

The game is not symmetrical.. because players with -100 fame just can't do normal things that everyone else can do. If it was then -100 and 100 fames would give equal opportunities. They don't. We have to grind fames for many things- don't cry when you have to for 1 simple thing. You don't even have to go to negatives. 0 is easy.

Edited 4 times | Last edited by Tiximei (9 years ago)

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________________________

Guild Leader of Syndicate
________________________



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#116 [en] 

[Edited: Due to post not contributing to a useful discussion and are only serving to inflame the thread, it is edited]

Hm. The concept of symmetries (in physics conservation principles) does not require that every phenomenon is symmetrical. It is true that -100 does not give equal opportunities to 100, on the other hand, it is easier to achieve. There is symmetry in the system.

Edited 3 times | Last edited by Tiximei (9 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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