IDEAS FOR RYZOM


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#17 Multilingual 

Multilingual | [English]
Placio, I understand your point somewhat better, now. I would suggest, if you agree, to transfer this discussion to a new subject, maybe "Future of the Marauder Faction" - I think Tamarea can manage that.

Still, I disagree to the proposal of burying the playable marauder faction. But I do not fully agree to the lots of improvements some players urge to.

I disagree further to ideas to implement marauders' occupations. In that case, marauder players would be privileged over, e.g. a Matis national (vassal or noble) who decided to be -100 Fyros. That one could do at most 75% of all occupations without being chased by the guards. And I fail to see that any promise ever existed to give to marauders more than their city with decent installations such as stable, merchants, trainers, and also (after a while) services as tatooists and hair stylists. Nobody who joined the marauders can complain therefore, in my opinion, about lack of comfort. It should be, on contrary, an incentive to practise PvP and win PvP points as a major source of objects (which may be improved, admittedly).

The most important thing, in my eyes, would be the implementation of a graceful exit from marauder status, because the lack of that is what costs us players. I would suggest that such a mission series should be implemented with some urgency, maybe with help from Ryzom Forge level design team, and proposals for such missions be collected soon.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#18 Multilingual 

I am sorry but I do not follow you logic here, Daomei. PvP points are not faction points. Why should mara not be able to earn faction points?   Your Matis vassal example is not excuded from 100% of faction point occs as we are.   We cannot hand in occs items for faction points even if we can access the npc.  I know many players have occ alts, and this applies to all factions, but many want an occ to do ourselves. We do not want our occ to earn faction points to be like the civ ones, we want it to be hard.  We are not asking for things to made easy, but for equity. Yes, make it harder.   No mara that I know of is complaining that mara life is hard - it is not! We are not complaining about lack of comfort, about parity of play.  We want mara to be hard.  But there is a difference between hard and lacking opportunities simply for a trite argument of mara life is supposed to be hard.  Giving us a occ to earn faction points does not make life comfortable because we do not want an occ that a newly created alt can do, like cartographer.  We want a challenge.  There is one supposedly in developement, but whether that will ever happen is another thing.  Yes, we want a finished faction, but we want it to be hard at the same time.

Edited 4 times | Last edited by Lacuna (9 years ago)

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#19 [en] 

Folks, gentle reminder that Virg's point is about game mechanics.

Discussion about marauder RP is simply derailing his thread. I don't like the faction, but nevertheless I believe the marauder faction should have similar opportunities - e.g. own access to Almati.

And to answer this:
Who would be crazy enough to supply the Marauders with teleporter technology? Why should any Mara even expect such a thing?

Marauders already have teleportation technology, that they have managed to install all over Atys in the shape of zinuakeens. They simply need to add one more.

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#20 [en] 

MJ the marauder faction is a RP faction. I dont know how marauders would be able to sneak a Zinuakeen past the temple transporters, so maybe they will just rediscover one that has been buried under some rubble...

#21 [en] 

Placio
MJ the marauder faction is a RP faction. I dont know how marauders would be able to sneak a Zinuakeen past the temple transporters, so maybe they will just rediscover one that has been buried under some rubble...

Troll Fail XD

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#22 [en] 

?

#23 [en] 

I am assuming that you are trolling, otherwise, your sarcasm makes no sense, whatsoever.

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#24 [en] 

What was sarcastic? That marauders is a RP faction, or that the RP to create an Almanti mara tp would be as easy as saying you discovered that one was already buried there?

#25 [en] 

Virg
I have already made the dam thing in ARK- I did it ages ago.
Please devs sort your crap out and just give us a dam OOC teleport. You clearly either lack the wits or the time to manage to create an IC teleport. You may ask- so why should we make one OC?? Because how anti-roleplay is it for marauders to go to cities with -100 fame and get teleported by them??
Just give us the stupid OOC teleport and be done with it. 10 years time when you think of a RP reason we can get a RP teleport.
Thanks.Virgy

Imo it is about the mara faction as a whole - [Edited. You must act as a polite and civilized individual, and be respectful with WinchGate staff. Foul language, insulting, defamatory, obscene, xenophobic or anti-semitic talk is prohibited.] - the argument going that all the pvp lot went mara instead of pvping in civilisations and religions.
As Virg says, he made the thing ages back - cannot get it into game and my money is on "it will never get into game". There is an honesty about deleting mara altogether - genocide disease could do it - like Bones says, instead of having this victimisation

Edited 3 times | Last edited by Tamarea (9 years ago)

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#26 Multilingual 

Multilingual | [English]
Folks, please. We are sadly messing with Virg's proposal to implement an OOC marauder TP to Almati, and that is not fair. I had my say about (that I would favor a RP marauder TP to Almati instead, and would ask the ET to take care in an upcoming event).

All the rest - from me alike - is off topic, and I apologize to Virg for that.

Could you all agree to cut the thread at #15 ca. into a new one? My idea was naming it "Future of the Marauder Faction", and to move it either here in the ideas forum, or elsewhere.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#27 Multilingual 

Well this is an rp game, so all factions are rp.  Anyway, unlike Trytonist, Mara is an implemeted faction.  You posited the idea of finding a Zinuakeen there, not me.  Marauder were left behind in the old lands. Almati is in the old lands.  If Mara found their own way to new lands and built their Zinuakeen there; the idea that mara found Almati as a seperate, and possibly earlier, discovery from other homins is not unreasonable.  No one is asking for a Zinuakeen in almati wood; that would be unfair.  What Virg, and the rest of us, are asking for, is a rp way of getting there to be validated into the Lore.  But until then give us an OOC way that does not involve going to Temples!

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#28 Multilingual 

Multilingual | [English]
Lacuna, when I proposed a zinuakeen, then in the same way as there is a Kara/Kami altar (only it should prolly be in the corner so that the Maras haven't to run less than K/K ;)). Those altars are no normal TP, you cannot buy a ticket.

Sure, marauders from the ancient lands might have discovered Almati - Dante's camp is only 20km or so east of it ;). Yet, in the Lore as well as in all of recorded homin history ((the times since Ryzom has been played)) no appearance of marauders has been observed, and it would be ludicrous to rewrite history only for a marauder teleport.

Mind that during the temple wars, kitin presence was exceptionally strong in Almati, so that K/K were forced to cooperate instead of clashing like in Aelius or Olkern. As the marauders in the ancient lands had and most probably still have to avoid large packs of kitins, it is unlikely that they rushed to that particular region.

And as the first appearance of marauders in the new lands (the stranglers) was after the temple wars and the creation of the Almati base of the rangers, it would be illogical that marauders, even if they had ever been in Almati, could have established a transport from there to the new territories, much less to Hidden Source, where they established themselves relatively late.

I think that a marauder access to Almati would still have to be established, possibly in agreement with the rangers being in control of the center of the territory (there is no reason for them to disagree, btw.). But that should be done in RP fashion. Maybe marauders might "discover" secret installations stemming from the clans in the ancient lands or so .. I leave that to you.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#29 [en] 

an rp event to "create" a mara tp in almati (easy)

using the system as it is currently (temples to reach almati)
the marauders that want to take part in the event would dig / loot any grade (basic, fine, choice, excl, sup) of a list of given mats (wood, amber, fiber, resin, ligaments, tails, skins, leathers) they would then take their full bag of said mats to almati, find the "hidden" marauder NPC to turn them into. this npc would pay 25 dappers PER MAT (flat rate regardless of Q or grade) to anyone with marauder fame that supplies them with the needed mats. When / if someone that doesn't have marauder fame wanted to help, they would get a reduced dapper payout of 15 dappers per mat (anyone with a single fame that's above -43)
no limit on how many a player can turn in

requirements for this event to complete would be huge (250,000 of each mat) this would give the dev's time to work on this issue while showing everyone they're working on it. anyone that says "mara shouldn't pay the non-mara" here's my answer: when you can get extra help for a reduced rate, they call that "outsourcing" and that just helps your case in 2 ways, it's RP but still will "use" the help of the other civs / religions and cost's the "marauders" less to pay for the work. (mara would pay anyone with fame higher then -43 less because the mara think they are less worthy)

just my two dappers about creating an RP event to "create" a mara tp in almati.

i understand ryzom is an mmorpg, and that the "rpg" part is importaint, but lest face it, if new content is always being held up by "lore verification" we're never going to get anything new. new content can be created and added to the game WITHOUT lore verification, it won't brake ryzom to do it, and the "lore" can be player wrote stories about the "new content" (if ryzom is a game where the players RP can shape and change the game {living up to the promises of the official site about RP}) then there should be NOTHING stopping new content. [Edited. You must act as a polite and civilized individual, and be respectful with WinchGate staff.]

since the merger and the 3 histories, lore is much looser because we can create something and write the "lore" for that, we can tag it with "river of time" to explain that perhaps no homin on "that version" of atys is on "this version" of atys to properly explain it. as far as the lore goes, i get a little upset that everything must revolve around it, i'd like to see a poll on how many people really read the lore at all. (i've still not read any, nor the ryzom bible {and i have a copy} yet i wrote the upper branches stories, and some rp players asked me if i read the bible or some of the lore before writing it. i did not)

lore is fine, but don't use it as a reason to not do something, lore can be wrote about something after, and it will give a better perspective, just because something's happening now, doesn't mean that a reason can't be "found" based on something from the past, the upper branches isn't likely to be made because it's a huge project, but the story can be part of a "4th atys" that was merged in the "river of time". once the door to time travel, parallel universes, and the like, a paradox is destine to happen, and the "river of time" reason given for the 3 different histories that is "official lore" has opened Pandora's Box on using "lore" as any reason not to add things quickly, because it can all be explained via the merger of different parallel universes coming together. we are a sci-fi (science fiction) game, let's use that fact for the better of the game.

i've said my 2 dappers worth, bottom line, the NH ooc tp was removed, mara can use 3 of the 4 temples to go there, and RP was the given reason, which i'm sorry to say, does not provide an "rp" solution (the kami and karavan should hate the mara, after all being mara requires -43 religious fame)

talk

Last edited by Tamarea (9 years ago)

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Remickla (atys)
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#30 [fr] 

Mais.. pourquoi se buter à mettre l'accès dans le bois? ce serait plus logique que les marauds aient leur entrée par la kitinière, non?

#31 Multilingual 

Multilingual | Français | [English]
No, that is not logical. The kitin lair has been discovered by the rangers, not the marauders.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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