#64 Added by Zendae 10 years ago
Last edited by Zendae (10 years ago)
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#65 Added by Zendae 10 years ago
We like simple things, a sole recipe with materials from sole Groove of confusion for a red Parok set from 25th circle [...]This color is easly seen in the middle of kitins hordes and durability is sacrified only to the benefit of availability of materials...
Edited 5 times | Last edited by Zendae (10 years ago)
#66 Added by Nerwane 10 years ago
Last edited by Nerwane (10 years ago)
#67 Added by Zendae 10 years ago
J'ai d'abord retiré toutes les MP suprême de chasse qui sont trop précieuses et rares à mes yeux, surtout si c'est pour fabriquer 20 armures.Le calcul est simple : une seule MP pour une pièce = 120 MP nécessaires pour les 20 armures ! [...]Pour la même raison, j'ai limité le nombre de MP suprême de forage par type (Tama, Dung, etc.) : 2 max pour la petite recette, et 3 max pour la grande recette.Idem pour les MP excellente de chasse : 2 max [...]J'ai maintenu le facteur de protection et le max perforant à des valeurs optimales.Sans négliger pour autant le max tranchant car n'oubliant pas que tous les kitins ont une attaque perforante excepté le Kidinak avec ses griffes tranchantes.J'ai surtout conservé le 75% pour la parade qui assure le +2 par pièce, essentiel selon moi !Par contre je ne me suis pas trop soucié de la durabilité, car 65% suffisent pour obtenir une durabilité de 500 points [...]
[...] Afin de rendre la recette plus accessible, toutefois, nous pourrions la remplacer par une silverweed suprême. La durabilité en souffrirais (78%), mais l'écart est minime et permettrait d'éviter entièrement le suprême de chasse. L'utilisation de la sécrétion et de la queue du kirosta nous permettent d'utiliser une plus vaste quantité de matériaux différents d'un même nommé, ce qui est un avantage de la recette que j'ai proposée.
Edited 4 times | Last edited by Zendae (10 years ago)
#68 Added by Erminantius 10 years ago
Last edited by Erminantius (10 years ago)
#69 Added by Skyshot 10 years ago
Last edited by Tiximei (10 years ago) | Reason: Corrected language button
#70 Added by Zendae 10 years ago
#71 Added by Luxee 10 years ago
Last edited by Luxee (10 years ago)
#72 Added by Zendae 10 years ago
Edited 2 times | Last edited by Zendae (10 years ago)
#73 Added by Luxee 10 years ago
Edited 3 times | Last edited by Luxee (10 years ago)
#74 Added by Misugi 10 years ago
#75 Added by Ingfarah 10 years ago
#76 Added by Zendae 10 years ago
#77 Added by Zendae 10 years ago
1. The first criteria from phase 1 was durability. At 80 in a basic recipe this should result in 390hp (350hp if crafter does not have durability rite). I believe a better way to make more durable armors is to use the next skin up, medium quality HA. To get over 390hp on MQ would take only 52 pre-craft, allowing focus to be on other factors.2. The second requirement was parry modifier. I think 75 is too low for Kitins, they hit hard and you want to parry and avoid being hit, rather than hoping armor will absorb enough damage. So of course 100%, +3 parry is the only way I can proceed. 3. Third is protection factor. This works in reverse to how we normally think. You want high PF if the mobs hits are low damage to absorb the greatest % possible. However Kitins hit hard, usually well over 1100 damage, so with big hits PF is not most important as the % will exceed Max vs pierce.4. Finally is pierce protection. I did my best to max this stat while keeping 100 parry, but it would not work without extremely rare materials. So i just tried to get above 90 and called it a day.
#78 Added by Erminantius 10 years ago
Edited 2 times | Last edited by Erminantius (10 years ago)
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