#30 Added by Yakapo 1 decade ago Report | Quote
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#31 Added by Virg 1 decade ago Report | Quote
Edited 2 times | Last edited by Virg (1 decade ago)
#32 Added by Elvanae 1 decade ago Report | Quote
Last edited by Elvanae (1 decade ago)
#33 Added by Tuxi 1 decade ago Report | Quote
#34 Added by Binarabi 1 decade ago Report | Quote
#35 Added by Aikoon 1 decade ago Report | Quote
Furthermore using alts are a valid tactic in this game so to why you would bring something up where Karavan use alts more (in my opinion) and is a valid game tactic, I have no idea.
#36 Added by Virg 1 decade ago Report | Quote
#37 Added by Aikoon 1 decade ago Report | Quote
#38 Added by Virg 1 decade ago Report | Quote
#39 Added by Binarabi 1 decade ago Report | Quote
#40 Added by Victoriancamper 1 decade ago Report | Quote
If guilds weren't meant to own more than a certain number of outposts, then there would be a cap on the maximum amount of OPs.
#41 Added by Victoriacamper 1 decade ago Report | Quote
Edited 3 times | Last edited by Victoriacamper (1 decade ago)
#42 Added by Rollocks 1 decade ago Report | Quote
I do not think anyone is really saying Yaka's army wins battles - just makes it hard/impossible to kill him!But I do think, after a chat with a Kara Tryker homin after the battle, that pvp jools are a must, Pei LA helps (can be killed every hour), Helmets help on mages, having 3 amps in bag with diff enchants helps (wish there was a fast way of re-loading the things tho - and make sure you have good sap load on the craft of amps) and making sure the tank in your team and the 2 nukers keep on their feet helps, assisting the tank's target by affies helps and the use of f2p for healing the healers helps - then shooting the guards to drag them out of the op helps ... Also not inviting all Kami to come to a battle helps level the playing field as well - as Asylum spokes-homin said
#43 Added by Naema 1 decade ago Report | Quote
#44 Added by Arturia 1 decade ago Report | Quote
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