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#1 Report | Quote[en] 

Instead of changing something to encourage p2w gameplay, why not set things back to how they were originally?

It seems that the amount of xp applied to your death penalty is currently about twice the amount you would normally get from the action.

Could leave that as it is for subscribed players (in actuality that is already double xp applied to dp), and reset it to 1x for everyone else.

Something like this would encourage better gameplay also.

#2 Report | Quote[en] 

I say. Double xp for the reckless only :)

#3 Report | Quote[en] 

Zehssad (Aniro)
Instead of changing something to encourage p2w gameplay, why not set things back to how they were originally?

It seems that the amount of xp applied to your death penalty is currently about twice the amount you would normally get from the action.

Could leave that as it is for subscribed players (in actuality that is already double xp applied to dp), and reset it to 1x for everyone else.

Something like this would encourage better gameplay also.

That is a lousy way of motivating f2p to start paying though, which is probably the main reason for double XP.

#4 Report | Quote[en] 

I say, double XP For Fyros (the best), half XP for Tryker (half men, half XP), no XP For Matis (because Matis is an error) and normal XPFor Zoraï (big but blue ...).

Xp applied when you are in Death penalty is just a classical XP with no limit (no limit of level, no limit of 3000 Points). I think it's more easy to program a *2 system for devs :)

#5 Report | Quote[en] 

There is no Pay2Win because what you think is the "F2P" part of the game is not a "Free2Play" but "Play2Test".
The original, and still actual, concept is to allow players to test the game for free up to 125.
I dont' think the dev want to promote playing the game without subscribing for several months.
It cost bandwith for no gain. A real "F2P" game always have a shop, there is no shop on Atys only a subscription.
If you want to test the game before subscribing, test it.
If you want to really play the game, pay each month.
If you want to play the game with the free part like if you were a paying subscriber, you are not on the right game.

#6 Report | Quote[en] 

hehe, I must be speaking to a fyros

please clarify what you mean by classical xp with no limit?

Also, I think either would be just as easy to program...

once a game allows any amount of free play, other than a free trial, it awakens that aspect of the market--this is unavoidable

also, I do not think that many have gotten the same impression about the free to play option, and Ryzom seems to be doing well with both.

--

hehe, qui je falloir dire pour uns fyros

plaire à clarifiez que vous signifiez par xp classique sans la limite?

aussi, je penser ou est juste comme facile pour le programme...

une fois un jeu fait droit à toute somme de jeu libre, autre qu'un jugement libre, il awakens que l'exposition du marché--cet est inévitable

aussi, je ne pense pas que beaucoup ont obtenu la même impression autour le libre pour jouer option, et Ryzom semble pour faire bien avec tout deux.

#7 Report | Quote[en] 

please excuse the double post, but this would not fit in the webig buffer and I would like to get back to crafting now:

since most people who play many f2p games expect limited space, the innability to have a packer is usually expected

the ability to have a mount and an apartment is very appealing to those just starting the game no matter what style of play they prefer

we could add bag recipes (with the bags locked to the account), to slightly reduce bulk, for a micropayment option though

this is not pay to win, this is pay for convenience

again, if we can manage not to scare people away with drastic changes, Ryzom's niche should provide it a steady stream of players

#8 Report | Quote[en] 

Seems to me as though you basically want to get the same XP as a paying player does , but while remaining free . ( Apologies if this is wrong , but that is how it comes across in your post )
Non of what you suggested as a replacement , would ( in my mind ) entice someone to move from the " Trial " ( not free play ) to a subscription .

The bonus xp gain , the extra packers etc are all incentives for people to pay and supprot the game financially .
While trial players are always welcome , the company still needs money to continue to run the game.

Basically i see the extra xp for subscribers as basically the same as " premium time " you may purchase in other Free to Play model games via a cash shop .
This lets the devs keep the spirit of the game without having to destroy it by adding something ( micro transaction shop ) that really would break the immersion that Ryzom can bring . while at the same time giving the subscribers a massive thank you for supporting the game financially .

#9 Report | Quote[en] 

Ulukyn (dev) said on French board that :
Paying accounts will gain 2x xp but won't be able tu use cats anymore.
Free trials will gain 1x xp and will be able to use cats (50-100-150) to gain double xp up to lvl 125.
The cap on lvl 125 remains. Ql 200 & 250 cats won't exist anymore.
Free trials will gain cats through missions or occupation.

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Kaléan McFerty
Pirate of the Lakes

#10 Report | Quote[en] 

Actually I just want all players to progess indistinguishably based on effort and player skill.

In-game, I do not care who is paid or not, nor do I want to know--that's an account thing, not a character thing.

You have a point there about immersion, but making the bag recipe obtainable could be done on the account page (yes, an item mall would very much adversely effect immersion).


As it was posted on a discussion forum, we may be taking that a bit too definitively, so:

Since gaining skill level gets harder and harder after 125, we could simply allow catalyzers then.

I'm not sure what the justification was for adding/removing cats in the first place.
What do cats add for immersion? How are they justified in terms of roleplay.

Arguably they should make a Homin age quicker.

Ryzom seems to do much better if we consider immersion and roleplay from a more artistic standpoint.

#11 Report | Quote[en] 

double exp is fine but it does raise a roof that cant be settled again. if they go back to old exp it will discourage alot of players to sub, and once you sub you cant go back to f2p. so for most it's gonna be a big hurdle.

is it me or do aniro players dislike matis ;p

#12 Report | Quote[en] 

Doesn't everyone dislike matis? I know I do!

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#13 Report | Quote[en] 

Subox
Doesn't everyone dislike matis? I know I do!

+1

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Gasket
"It's shite being tryker! We're the lowest of the low. The scum of Atys! The most wretched, miserable, servile, pathetic trash that was ever shat into civilization. Some people hate the Matis. I don't. They're just wankers. We, on the other hand, are COLONIZED by wankers. Can't even find a decent culture to be colonized BY. We're ruled by effete arseholes. It's a shite state of affairs to be in, Marceline, and ALL the fresh air in the world won't make any ****** difference"

#14 Report | Quote[en] 

think everyone is a bit wary of matis, but even trykers did the experiments on nature as well...

Last edited by Zehssad (1 decade ago)

#15 Report | Quote[en] 

Zehssad (Aniro)
think everyone is a bit wary of matis, but even trykers did the experiments on nature as well...
Time to make another poll.
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