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#17 Report | Quote[en] 

Jable
Bitttymacod
I do have a question, though: what is the "resurrect exploit" that has now been fixed?
(Shamelessly stolen from the french board)
"Permadeath is now working as intended." :P


LOL

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Eldest, Order of the White Lotus

#18 Report | Quote[en] 

I would guess that it's the logout, then back in to reset the respawn timer.

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Insufficient Data For Meaningful Answer

#19 Report | Quote[en] 

Finally a new patch!

#20 Report | Quote[en] 

Looks good! I like the option of crafting from within apartment :)

Not played for a while, but will be back.

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#21 Report | Quote[en] 

Yumeroh (Aniro)
  • Players who join the Marauder Organization will have access to their own merchants, trainers, guild halls and rooms.
Oooh, so where will these guys be located? Don't see anything about the Marauder city already coming in this patch.

#22 Report | Quote[en] 

ooo, Marauder city... sweet. Hope it's gonna be included in this patch, since Marauders is the first organization.

I think players joining the Marauders should have some extreme benefits and drawbacks as well. If the Marauders just end up being a title that doesn't carry too much consequence in game it would diminish their significance, I think. Also, at the present stage, Marauders relates to your civ fame, not cult. So technically you can be a Karavan or Kami Marauder. But that doesn't make a whole lot of sense to me. Those guys are on their own and against everyone else. So I'm curious to see what this whole "teleport pact for Marauders" thing is all about.

Sounds good!

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#23 Report | Quote[en] 

The mere mention of Trytonists is interesting in and of itself.

#24 Report | Quote[en] 

I for one am also very curious about the maraduer teleport system seeming as Riku said that the marauders are not against the factions but the races. I feel it would be rather unfair to allow them to have a second form of transportation. Might upset some people if it is implemented in a certain way or the way it seems.

The patch seems rather PvP oriented in my opinion. Sure there are some long asked for features, but nothing really new for the non-pvp lover to explore. Hopefully soon we will get some more content to benefit all of our player base. Personally, I was hoping for that stylist occupation.

#25 Report | Quote[en] 

Maegon
I for one am also very curious about the maraduer teleport system seeming as Riku said that the marauders are not against the factions but the races. I feel it would be rather unfair to allow them to have a second form of transportation. Might upset some people if it is implemented in a certain way or the way it seems.
They might have been able to hack some of the old migratory gates. Or stole technology from the factions, in which case I think they'll retaliate.

#26 Report | Quote[en] 

Jable
Bitttymacod
I do have a question, though: what is the "resurrect exploit" that has now been fixed?
(Shamelessly stolen from the french board)
"Permadeath is now working as intended." :P

#27 Report | Quote[en] 

Dissapointed for new patch...

Make and create new area to explore”unavailable to F2Ps” please. All I ask!

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#28 Report | Quote[en] 

Ezex
Dissapointed for new patch...

Make and create new area to explore”unavailable to F2Ps” please. All I ask!

Why would it be better to have a new area restricted from F2P players instead of just keep letting them play the game? Wouldn't it be easier to just restrict them from entering certain existing areas, that way you'd get almost what you want and the devs wouldn't have to do so much work. -_-


I'm just happy to see the game is still updated, as long as it won't break the gameplay or our community.

#29 Report | Quote[en] 

F2P are more than restricted atm, 125 is max lvl and they cant buy packers, if you add more restrictions you will loose some % of player base which isnt huge anyway.

#30 Report | Quote[en] 

Hankt
F2P are more than restricted atm, 125 is max lvl and they cant buy packers, if you add more restrictions you will loose some % of player base which isnt huge anyway.

The trick is to find ways to encourage people to convert from F2P to sub'd - new content and zones would be one way to do this - but a balance is needed.

#31 Report | Quote[en] 

When I started ftp was restricted to Silan... So I think that ftp don't have enough to gain from subbing...
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