IDEAS FOR RYZOM


Kitin Patrols

Faa
I have a baaad feeling that part of those who voted for "don't touch it" were scared of possible new bugs introduced with any modification.

As one of those who voted "leave them as they are"...

I honestly think that they should neither be removed nor reduced in amount.
I might have voted "other" if I'd had a good idea on how to change them.

Some of the ideas mentioned don't sound too bad, but before I comment on them I'd like to address something else.
Faa
The game was enriched over the last years with 2 kinds of NPC bosses. All this is guild/crowd content. Where is the need then to transform the deep PR into another crowd content _only_ area?

They have been a part of the Prime Roots from the very beginning, but at some point in time free PvP had been introduced in Umbra and at that point in time they were removed from all the prime roots (instead of just Umbra) and I know a lot of players from back then that said that the PR would get too easy afterwards (most of them have left a long time ago though)

Now on to the other suggestions:
Gasket
All they need is a respawn timer, say 30-40 minutes, and they will be perfect.
Daomei
I agree. It could be a good idea to give them a respawn delay. It might be of random length, similar to the kipesta patrols in the kitin lair, in order not to make one feeling too safe.
I like this suggestion. When I read the original sugestion by Gasket I thought about the normal named mobs but the patrols in the kitin lair would be a much better fit.

An other time frame I'd like to suggest would be the remaining time between their death and the "end" of their route plus lets say 5 mins.
Lets say it takes them 30 mins to run the full course from start to end and they are killed after 10 mins. then the respawn would take 25 mins.
If they are killed just befre finnishing their tour (30 mins) it would be just the additional extra 5 mins for a respawn (they didn't report back, so the queen sends a new patrol)
Soloreaper
Open PvP zone used to be fun, the KPs are just a little overkill thats all, i dont want them out, I dont want them so i can get PR mats easier.
I wouldn't mind if they were removed/reduced in Umbra - but don't reduce the amount of them in the other regions!
don't remember who
Change the route of the patrols so they don't cross
Would be OK as well for me.

---

Show topic
Last visit Saturday, 30 November 20:23:57 UTC
P_:G_:PLAYER

powered by ryzom-api