IDEAS FOR RYZOM


Player owned shops.

As a new player one of the obstacles I encountered was finding proper gear with the merchants. I was told players don't want to sell Exc. and Sup. materials with the merchants because they can be lost, if nobody buys the item the NPC consumes them. Then it becomes a waste of good materials, even if the materials use aren't exc. or sup. crafters rather do the items on the spot to avoid the lost of harvest materials. Some crafters don’t even want dappers because they have enough already, and the only valuable currency or exchange for crafted goods is materials.

My suggestion is to allow player made shops, and allow the players to purchase NPC merchants for their shops too. Someone like a hawker that can hold all types of items, but limit the amount of items they can sell in their shops. Allow the crafter to add a sign to the shop where he’ll be able to write down what he can craft and where shoppers can read what items the player can make, this option will allow shoppers to request the items by emails.

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Last visit Thursday, 28 November 01:00:04 UTC
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