IDEAS FOR RYZOM


make Silan mobs social

I'm torn on this one.

Should you want to accurately reflect mainland creature behaviour, or frustrate a new player right away who may not have been exposed to the concept of social aggro when they try the 3rd or 4th Fight mission asking for Bodoc meat.

Has someone been playing the game long enough to fall in love with it to be willing to find out why they have 100 angry cows mooing them to death? We all know based on the questions asked that most people skim (at best) over the explanations, so an explanation of social aggro might not be widely received.

Tough call for me.

(The bandits, at least, are social).
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