IDEAS FOR RYZOM


Adjustments following players population

My view on the issue: And I speak as a mostly solo or from a two people perspective on all the issues since this is how I currently dwell on Atys:

As sup hunting is the thing I actually enjoy the most on Atys, I clearly do not agree with the availability of the mats being reduced. As someone who most often than not digs alone, I actually enjoy the hole she-bang of being awake when it's season change, taking notes of when I emptied a source, so I know when to go back, micro-managing my sleep again;p, and the exquisite skill that is to dig alone in very hard PR spots (waiting, sneaking through aggro, etc etc). It gives me a reason to have an intense day or two in my Ryzom experience through the week, and the whole reason for that is; mat availability.

Reducing mat availability would actively reduce my Ryzom experience, so I cannot agree with that.

Even reducing amount of mats would hinder that; why go through it all for 30 sups? I wouldn't.

To the hp point; I also have to disagree; what is the point of using 300sups to get a shiny boosted gear piece or two if it's going to break soon? And already to anyone who pvps kind frequently this is a problem; this is especially true for jewels.

About SN, I dont really have anything constructive to say; leave it as it is, or not.

In my view it only affects two kind of people; those in big guilds that gather collectively to do it, or the sneaky diggers that grab the opportunity when big guilds sleep to go dig everything for themselves. Multi-alliance SN digging is not something that is worth anyone's time eitherway (and that's a fact); so it affects a set amount of people.

I also have to disagree on the boss loot. Anecdotal experience of a very recent case: Rendoketh; the last 2 months out of the 7 times I have found it it gave me only once Jewel mats, which is the only thing anyone should, or really wants, out of it. Sure; when the boss gives u what u want everything is shiny and nice, but when it doesn't, and for an extended period of time it doesn't, it sucks. Especially for the very sought after bosses, not getting the loot u want is already nerve shattering, so when at q220 bosses I get crap loot, I really am super tilted. Imagine the tilt if u make the chance 0. (q270 bosses kinda are excluded from this because most often than not u can use something somewhere; well the ones worth hunting anyway)

The question for me; which I am not sure if this what u were adressing; is to what end do u propose these changes? For what reason should these changes take place?

Some of the issues u brought forth seem to be directed towards "fixing"(?) the economy; but I doubt this is a step in the right direction.

I do not have a solid solution atm, mainly because I have completely given up on the illusion of changing the economy ; at the last version of Black Market a Crafted Black Maro NPC set was sold for 50mil. Like Really? What economy are we even talking about; when something that does require a lot of time and effort to be done; is sold for 50mil?

Ever wondered why noone, aside from people in guilds that actually help each other out, sells armillo boosted jewels anymore? Because the amount of effort is not worth the outcome; just not worth it. Unless if we turn the economy (see further) into what I consider the most viable sort of economy, which is to bartering goods; no amount of daper is worth it.

Personally I hoard every mat I do not use for boosts, trades, or to make something I need, until I reach my personal goal of x999 of all my favorite mats. It makes no sense to sell something; unless u do it to highlight ur craft, which is I guess the only point there is to selling stuffs in this economy.

The only solution I would have to offer was to reinforce the bartering aspect of the economy in Ryzom, which is actually the only kind which is interesting to most players/long time crafters, diggers; and it could make our efforts worthwhile. Trading boosted stuffs for boosted stuffs, trading good loot for good loot, sup for sup etc; but then again, the whole faction RP comes into play; and kinda makes that impossible as well. So bartering cannot exist in a large scale because of that.

As I said; I doubt anything can be done to fix the economy; one step could be to finally allow players to set prices on their items instead of the generic client wise inflation system; this perhaps could even make some players craft more etc. etc.

I by no means intend to appear as if I say that your ideas/solutions are not good; nothing of the kind. Just I see this from a single person POV: and to me; the proposed changes would severely hinder my gaming experience and what I came to love in Ryzom; and not to mention, my pocket.

I can understand/see this from a more collective POV but well..; not in the dance anymore, not willing to dance that dance.

Also; and I want to stress this: Aside from the known to us all who do these things, many little guilds/individuals, don't have access to any of the good sups, loots etc, mainly because we invest more time into that, or we know when to go for them etc.

A move like that imo, would totally diminish the already little chance of the newer peoples to find a good boss, get some good loot, dig a somewhat decent sup mat, and not the sup kachine or buo that we all leave behind.

*About the OP produce: I am fine with the suggestion:)*

As always,

Star.

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