Did someone build the public release with debug on?
I keep getting my log (which the game refuses to let me turn off btw)
filled with the following till it completely fills my drive.
"2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 103 NL3D::CDepthStencilFBO::CDepthStencilFBO : 3D: Init shared FBO
2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 194 NL3D::CTextureDrvInfosGL::initFrameBufferObject : 3D: glFramebufferRenderbufferExt(depth:24) = 8CD6
2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 197 NL3D::CTextureDrvInfosGL::initFrameBufferObject : 3D: glFramebufferRenderbufferExt(stencil:8) = 8CD6
2017/02/17 20:42:43 WRN 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 226 NL3D::CTextureDrvInfosGL::initFrameBufferObject : Framebuffer incomplete attachment
2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 145 NL3D::CDepthStencilFBO::~CDepthStencilFBO : 3D: Release shared FBO"
I keep getting my log (which the game refuses to let me turn off btw)
filled with the following till it completely fills my drive.
"2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 103 NL3D::CDepthStencilFBO::CDepthStencilFBO : 3D: Init shared FBO
2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 194 NL3D::CTextureDrvInfosGL::initFrameBufferObject : 3D: glFramebufferRenderbufferExt(depth:24) = 8CD6
2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 197 NL3D::CTextureDrvInfosGL::initFrameBufferObject : 3D: glFramebufferRenderbufferExt(stencil:8) = 8CD6
2017/02/17 20:42:43 WRN 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 226 NL3D::CTextureDrvInfosGL::initFrameBufferObject : Framebuffer incomplete attachment
2017/02/17 20:42:43 DBG 10b4 ryzom_client_r.exe driver_opengl_texture.cpp 145 NL3D::CDepthStencilFBO::~CDepthStencilFBO : 3D: Release shared FBO"