IDEAS FOR RYZOM


Group Bonus ?

Hey Folks, i was thinking while waiting for the weather to change about game mechanics etc. I reactivated now 2 months ago, after a long break (i quit pre-merge, been there since 2004 with several pauses) and i must say that the server despite merge is pretty quiet (means, our population has severely decreased) and even for basic things like exp (magic/melee), there is not so much group possibilites anymore (well, at least during my play time - GMT+9).

So, i was thinking how it was in the past, but also compaired with other mmorpgs i used to play like Daoc, Lotro, etc. All these games have something in common that is somehow lacking here : group exp bonus. Honestly, except the fact that it's easier with at least a duo setup because no downtime (regeneration), i don't see any "extra" which would motivate one to organize an exp group for bashing mobs. I joined high level exp groups (240+) bashing ploderos for hours to make 1-1,5 lvls ? (For my part, i prefer going by the jugus in GoC ^^)

I think that a 10% exp bonus/per player in a group should be implemented, in order to boost a bit the leveling. Let's be honest, most of us have already their main lines maxed (ele, heal, 2h, ...) but the new generation still struggle months long to max theirs, and even it's fun to learn the way the game works, and to discover new areas and mobs, it's [censored] too long...

This would also provide more teamplay, which is also very important later, for being able to group by bigger things like op fights, boss runs, etc, and is in my opinion a good way to socialize and make the community more friendly.

Just my 2 cents. ;-)

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