Let's use proper terms.
Do we have reason to believe these mobs are intended to respawn faster than they currently do? As in, do we believe that the game's architects intended different timers? If so, then yes Winch Gate should work on fixing what is currently a bug. And, if this indeed a bug, then a ticket has much more chance to be read by the people in charge - as opposed to a forum post.
We all know how seldom this forum is considered a valid venue for raising complaints that require WG intervetion. Rushing to decry that no WG representative has answered yet is .. disingenuous; there is almost no prior history for such expectation.
However, if we only believe that these mobs' timers are badly picked - then this is a balance problem, a deliberate but ultimately wrong choice; notably, it is not an error against the developer's intentions. Nevertheless, it may still require adjusting, if the community believes it's a bad mechanic.
In that case, WG may require more input from players - are these mobs used and useful? Does anyone bother killing them? Would the community want their respawn time decreased?
Personally, I believe the situation is better described by the latter scenario. The choice mobs are not useful to the crafters - as shown by the fact that most of the live for days after a reset; I can hardly imagine that Nevrax or Winch Gate designed these materials to be crucial in any particular recipe. Even if the respawn time is stupidly long, it does not actually affect anyone. In short, they would require tweaking in other aspects (e.g. mat quality) before their respawn time was of concern. Don't get me wrong, I would like to see them spawning more often simply because they add variety in crafter options - but I fail to see why this is of any priority over other dev tasks (unless this is an easy 5-minutes fix).
Just my 2 dappers.
Do we have reason to believe these mobs are intended to respawn faster than they currently do? As in, do we believe that the game's architects intended different timers? If so, then yes Winch Gate should work on fixing what is currently a bug. And, if this indeed a bug, then a ticket has much more chance to be read by the people in charge - as opposed to a forum post.
We all know how seldom this forum is considered a valid venue for raising complaints that require WG intervetion. Rushing to decry that no WG representative has answered yet is .. disingenuous; there is almost no prior history for such expectation.
However, if we only believe that these mobs' timers are badly picked - then this is a balance problem, a deliberate but ultimately wrong choice; notably, it is not an error against the developer's intentions. Nevertheless, it may still require adjusting, if the community believes it's a bad mechanic.
In that case, WG may require more input from players - are these mobs used and useful? Does anyone bother killing them? Would the community want their respawn time decreased?
Personally, I believe the situation is better described by the latter scenario. The choice mobs are not useful to the crafters - as shown by the fact that most of the live for days after a reset; I can hardly imagine that Nevrax or Winch Gate designed these materials to be crucial in any particular recipe. Even if the respawn time is stupidly long, it does not actually affect anyone. In short, they would require tweaking in other aspects (e.g. mat quality) before their respawn time was of concern. Don't get me wrong, I would like to see them spawning more often simply because they add variety in crafter options - but I fail to see why this is of any priority over other dev tasks (unless this is an easy 5-minutes fix).
Just my 2 dappers.
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