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Discussing the Marauder Faction/Cult

Just as a remark and response to Lacuna: I do not consider our Atys nations modern nation states. The empire resembles to some extent antique Greek/Roman statehood (without slavery as the base), the kingdom Italian renaissance kingdoms, the federation Swiss republic, and the theocracy .. well, pick any theocracy, substracting its inherent barbary. All those comparisons, of course, are ideal typical in the sense of Max Weber. The marauders of the ancient lands may resemble the Golden Horde or the mongols of the 13th century, to some extent, yet their program of world dominance and extermination of any dissent reminds me to something worse no "savages" ever had. So let us bury half-bred analogies.

In fact, the four nations are able to coexist, so are the two cults, despite their quarrels. The clans of the marauders do not seem to be able to more than a state of frozen war with the rest of hominity so far. OOC spoken, we may agree that the marauders will never gain their endsieg which would end the world of Atys we know ;). Yet I even fail to see a base for their recognition as a nation.

They may be a faction, "superior" to rangers and Trytonists under some respect, I have no problem with that. But I want more precise analyses what hinders the marauders to flourish and should be implemented, not just a list of complaints and wishes.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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