Bitty and Daomei already expressed what I'm feeling, so I won't repeat.
But one point I do want to make: The posts in favour of this idea express a certain viewpoint based on a certain style of playing games and underlying assumptions/expectations about how a game should be working.
I would believe though that this is not representing the majority of the players. And as Bitty pointed out: it does us no good if we exchange one crowd with another. Well, i don't want to be replaced ;-)
there's so much you can do from day one onwards in ryzom that you could spend weeks playing content without levelling at all. Travelling has been named in this forum dozens of times, occupations, of course, roleplay, just watching the fauna live their lives. I always tell new players too not grind levels to 250 too quickly. What for? If the only goal is too be able to kill high level mobs, you need a team anyway. In a team, except for Pei, you will be welcome even at a low level. So what's the hurry? And if it's for pvp, why can't folks organize tournaments at comparable levels?
This is a sandbox game. This also means you have to put work into enabling your personal playing style. Tournaments do not happen if nobody organizes them, roleplay is entirely in players hands (and those players who put additional time into the event team).
I also believe that we are not afraid of change as Bonny said. With the limited development happening, it's all a matter of priorities. Changing a working combat system is not a priority, imho. Ryzomforge is somewhat different: open source folks tend to work on just those things that mean fun to them. See Talk's post. Some of those rogue ideas make it into the game, some not. Did we really need an achievement system? Imho not. But SirCotare had fun doing it, he did it, and that feature did not break anything - so it happened and got accepted for inclusion into Ryzom. There was once code to degrade mats over time. Great idea. All wasted work, if you want, because it never made it into the game. It would have broken the load on the server.
It's ok to fervently defend one's ideas. But do not be disappointed if it does not store the same enthusiasm with this little community. We have to face the reality of what can be developed currently and with which priority.
But one point I do want to make: The posts in favour of this idea express a certain viewpoint based on a certain style of playing games and underlying assumptions/expectations about how a game should be working.
I would believe though that this is not representing the majority of the players. And as Bitty pointed out: it does us no good if we exchange one crowd with another. Well, i don't want to be replaced ;-)
there's so much you can do from day one onwards in ryzom that you could spend weeks playing content without levelling at all. Travelling has been named in this forum dozens of times, occupations, of course, roleplay, just watching the fauna live their lives. I always tell new players too not grind levels to 250 too quickly. What for? If the only goal is too be able to kill high level mobs, you need a team anyway. In a team, except for Pei, you will be welcome even at a low level. So what's the hurry? And if it's for pvp, why can't folks organize tournaments at comparable levels?
This is a sandbox game. This also means you have to put work into enabling your personal playing style. Tournaments do not happen if nobody organizes them, roleplay is entirely in players hands (and those players who put additional time into the event team).
I also believe that we are not afraid of change as Bonny said. With the limited development happening, it's all a matter of priorities. Changing a working combat system is not a priority, imho. Ryzomforge is somewhat different: open source folks tend to work on just those things that mean fun to them. See Talk's post. Some of those rogue ideas make it into the game, some not. Did we really need an achievement system? Imho not. But SirCotare had fun doing it, he did it, and that feature did not break anything - so it happened and got accepted for inclusion into Ryzom. There was once code to degrade mats over time. Great idea. All wasted work, if you want, because it never made it into the game. It would have broken the load on the server.
It's ok to fervently defend one's ideas. But do not be disappointed if it does not store the same enthusiasm with this little community. We have to face the reality of what can be developed currently and with which priority.