IDEAS FOR RYZOM


Scarcity as an answer to the outpost lock-out

Sorry to hijack the thread:

I just have a weird idea on how to increase op wars. What I observed from the current setup is that a reward is lacking.

Supposed we change the mechanics and add something like:
1st phase
- every round an attacker wins, will get 1 mat the OP produce
- the max mats the attacker can get is the current threshold of the OP

2nd phase
- attacker can not get anymore mats as max mats was obtained on the 1st phase

Again, I'm sorry if I hijack the thread, but I think this will make more sense, it is more realistic since the attacker won a round then there is a possibility that the attacker looted something. Hehehehe. I think this will increase OP wars.

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