IDEAS FOR RYZOM


Extra Yrkanis exits

I feel it's a little silly to run clear to the north end of Yrkanis from the south when I want to exit - especially if I then need to go south to reach my destination. An easy to implement (I expect) idea to fix this: Add a right-click menu to a piece of fence that's slightly different visually, with the option "climb over".
I don't think there needs to be an animation, just move the player to the opposite side of the fence. To avoid having this used as a 100% escape from aggro or bad decisions, perhaps it could take a second or two (still faster than running almost 0.5 km, or 1km extra if you're going south) and give it a high chance of being interrupted by attack.
Show topic
Last visit Friday, 20 September 13:36:45 UTC
P_:PLAYER

powered by ryzom-api