As far as paying back Master/Vet players, its very possible. All I ever wanted was help at OP wars and help with doing NPC Bandit Boss's. Even a low level Healer can be helpful at an OP battle if they really try, if nothing else they are 1 more character that has to be killed -- I did my first OP battle with a lev 40 heal skill and felt like i contributed. Certainly didn't do a lot but looked like i got just enough sap back to that high level mage so they could cast again a couple times.
Also when you get high enough level, remembering friends and inviting them to help when you find Boss's is highly valued.
I just don't see this new economy changing any of that, certainly wouldn't for me. Just too easy to get the mats for high payoff craft missions and do those missions just before logging out or just after logging on. And the good Boss Mats are still just worth way more than dappers, maybe more so now.
The new economy will put a premium on getting at least 1 craft skill to 200 so that you can take the high level craft missions. Selling mats is just not even worth the time, but saving the mats necessary to do the craft missions will save a lot of digging time. A plus is that even when grinding craft skills it prob won't be worth the time to sell the crafted items, so leveling crafts will actually be faster. The players that have the craft skills to do the high level craft missions will have to share their ability with others -- somewhere around a 25-50% cut looks about right from my experience doing the missions. For non-crafters, they will just have to either supply their looted mats to a crafter or pick up delivery or kill missions before heading out to hunt. Pure diggers could do the dig missions but I doubt many will do that repeatedly, but they sure are fun to learn and do 3 to 5 times.
A quick number to back up my feeling about selling mats -- its about 1100-1200 dappers per mat doing the high level craft missions. The New Economy is not all that bad but I don't think its what the Dev's were after.
Also when you get high enough level, remembering friends and inviting them to help when you find Boss's is highly valued.
I just don't see this new economy changing any of that, certainly wouldn't for me. Just too easy to get the mats for high payoff craft missions and do those missions just before logging out or just after logging on. And the good Boss Mats are still just worth way more than dappers, maybe more so now.
The new economy will put a premium on getting at least 1 craft skill to 200 so that you can take the high level craft missions. Selling mats is just not even worth the time, but saving the mats necessary to do the craft missions will save a lot of digging time. A plus is that even when grinding craft skills it prob won't be worth the time to sell the crafted items, so leveling crafts will actually be faster. The players that have the craft skills to do the high level craft missions will have to share their ability with others -- somewhere around a 25-50% cut looks about right from my experience doing the missions. For non-crafters, they will just have to either supply their looted mats to a crafter or pick up delivery or kill missions before heading out to hunt. Pure diggers could do the dig missions but I doubt many will do that repeatedly, but they sure are fun to learn and do 3 to 5 times.
A quick number to back up my feeling about selling mats -- its about 1100-1200 dappers per mat doing the high level craft missions. The New Economy is not all that bad but I don't think its what the Dev's were after.