Refused


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#1 [en] 

Yes i know it has been suggested many times. I think it's good to refresh this suggestion, as sorting and selling out hundreds of similar crafted things is still a pain and tbh one of the most boring activities in game.

Zuletzt geändert von Reallocdev(arispotle) (vor 1 Jahrzehnt)

#2 [en] 

shift + klick instant sell would be imo better.

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Kreios
==Arise from the Ashes==
Karavan Fraktion

#3 [en] 

Kreios (Leanon)
shift + klick instant sell would be imo better.

I remember long time ago asking for this, but i also remember the dev really focused on the resale window ("but you miss the resale window.....") and without understanding it.

I fully agree with you and i add some detail about what you said.
If I want to mass sell junks, i know *in advance* i'm not going to use the resale option, so i don't need to look at the resale window at all. It's my choice to press shift or not.
Same way to use ctrl *in advence* if i want to resale without changing the actual margin i have setup. If I want to make any change I just don't press they shift or ctrl to bring the resale window opened.
By the way, the shift and ctrl keys already works this way, but only after the resale window is opened so u need to press <return> each time. without mouse (ie: click item - shift - return and so on).

Shift and ctrl working as u said would really be a big improvement to the UI if the devs understand the logic.

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Gilgameesh
Legion of Atys

#4 [en] 

*push idea*

good idea, either way, stacked or short-click option.

#5 [en] 

Easiest way methinks, and a way that would eliminate mistakes (Oh crap I sold my boosted amps), would be to have an auto sell crafted item option. Since most peeps craft in front of a vendor, add a SE button to the TAKE / DROP options. ANother way would be to have a "crafted items pouch" in ya bag. When done, use the "Sell all items in crafted items pouch" button

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#6 [en] 

+1

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Rotoa des lacs

#7 [en] 

+10

#8 [en] 

Sounds all good. +1

#9 [en] 

The current inventory system would need a major rewrite to support stacking of items based on stats, making it an impractical solution.
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