#20 Eingetragen von Kaetemi vor 2 Jahren
I did not say that the engine is a problem, it is interesting and I am interested to know what it is capable of =)The only thing I would like to tie to the engine now is the normal shadows of all objects
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#21 Eingetragen von Jaymz vor 2 Jahren
#22 Eingetragen von Kaetemi vor 2 Jahren
I probably don't quite understand it. Are there different versions of Ryzom?
Zuletzt geändert von Kaetemi (vor 2 Jahren)
#23 Eingetragen von Jaymz vor 2 Jahren
Ryzom Core is the open source community project. But it's not really a game, it's just the base assets, all fully rebuilt from scratch, providing a blank shard.
#24 Eingetragen von Kaetemi vor 2 Jahren
If I record a video with problematic moments, can you confirm your guess?
#25 Eingetragen von Jaymz vor 2 Jahren
JaymzIf I record a video with problematic moments, can you confirm your guess?Yes, please do send.
#26 Eingetragen von Kaetemi vor 2 Jahren
The video perfectly shows the behavior of shadows. It can be seen that some shadows are "fake", some objects do not emit a shadow, and some objects pass a shadow through themselves.
6 mal geändert | Zuletzt geändert von Kaetemi (vor 2 Jahren)
#27 Eingetragen von Kaetemi vor 2 Jahren
2 mal geändert | Zuletzt geändert von Kaetemi (vor 2 Jahren)
#28 Eingetragen von Jaymz vor 2 Jahren
(oops double post delete)
Zuletzt geändert von Jaymz (vor 2 Jahren)
#29 Eingetragen von Kaetemi vor 2 Jahren
Kaetemi(oops double post delete)That is, in general, everything should be as it should be. Well, I was worried that there was a mistake =)Then I can go back to other thoughts
#30 Eingetragen von Jaymz vor 2 Jahren
Or learn C++ and OpenGL, and implement shadow mapping in the GL3 backend (after you finish missing features in the GL3 backend). :)
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