#1 Eingetragen von Wirroy vor 4 Jahren Melden | Zitieren
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#2 Eingetragen von Syron vor 4 Jahren Melden | Zitieren
#3 Eingetragen von Craftjenn vor 4 Jahren Melden | Zitieren
https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn
#4 Eingetragen von Kaetemi vor 4 Jahren Melden | Zitieren
Zuletzt geändert von Kaetemi (vor 4 Jahren)
#5 Eingetragen von Arcueid vor 4 Jahren Melden | Zitieren
#6 Eingetragen von Bones vor 4 Jahren Melden | Zitieren
#7 Eingetragen von Wirroy vor 4 Jahren Melden | Zitieren
Don't know about the Pocket Worlds.I was working on restoring Ryzom Ring earlier this year.Actual screenshot of Ryzom Ring running in 2020.Not a part of Ryzom Forge, since I don't care about Ryzom as it currently is published. My vision of the Saga of Ryzom is rather different.So far we've fixed a ton of stability issues. Our testing server has been running for several months now without crashing or rebooting.There are still some lingering issues in the Editor interface that make things a bit unpractical, caused by changes in the Lua programming language since Ryzom Ring was initially released. I also want to add in support to keep scenarios available persistently, so there's always a selection of scenarios available to play. Not the same as persistence, but it's a first step in that direction too.Planning to continue on this around October, and hopefully I can clean up the Ring leveldesign data by the end of November so it can be released as part of Ryzom Core, and you can run your own Ryzom Ring server. I will also provide a public Ryzom Ring server based on the latest Ryzom Core release at that time.
#8 Eingetragen von Ulukyn vor 4 Jahren Melden | Zitieren
Oh. My. God. The memories! This is some very impressive stuff kaetemi, do you happen to know why the ring was originally removed? I never understood why it had to be "recreated" with other tools like the Scenographic Editor or refactored into the idea of Pocket Worlds since it was already there and running years and years ago. arc
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