#19 Eingetragen von Sarpedonia vor 5 Jahren Melden | Zitieren
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#20 Eingetragen von Kalzin vor 5 Jahren Melden | Zitieren
Out of combat run speed - My first thought is that going in and out of that speed would cause enough motion sickness to make some folks quit for medical reasons. My second thought is that Super Speed (200% movement for a few seconds) is a power, and I still have a few hundred Speed Eggs collected from events that allow me to use that double movement even when my action is on cooldown. And my third is that I rarely run for long distances except when I am scouting and thus less interested in a destination than in who I find along the way.
#21 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
Motion sickness? from a Sprint? That's absurd...
...and suggests you would have the super speed ability removed as well.
you can't expect new players to have completed X,Y,Z events.
-- as for your personal experience, it seems irrelevant.
you have found an area that you can settle into, your most-likely established with a litany of port scrolls.
#22 Eingetragen von Revvy vor 5 Jahren Melden | Zitieren
2 mal geändert | Zuletzt geändert von Revvy (vor 5 Jahren)
#23 Eingetragen von Yazoo vor 5 Jahren Melden | Zitieren
#24 Eingetragen von Sinvaders vor 5 Jahren Melden | Zitieren
imo that conservativ comunity killed game ;xthis game need updates now not in year in future, not in plan... just now!
i wish to see world bosses who spawn once at random 250 areas in 2 weeks and need masiv team (100) players to kill, and with 0,0x% chance to reward each player who help to kill. or something like that.i like to see some more endgame craftplans and skins.effects for armmors and all craft items.
#25 Eingetragen von Adriaxi vor 5 Jahren Melden | Zitieren
#26 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
#27 Eingetragen von Sarpedonia vor 5 Jahren Melden | Zitieren
#28 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.
#29 Eingetragen von Sinvaders vor 5 Jahren Melden | Zitieren
#30 Eingetragen von Revvy vor 5 Jahren Melden | Zitieren
I have freely given out cats, even to the poster of this thread. But alas, game mechanics and lack of quality instruction are the deciding factor on leaving early for a more polished "fun" and less grindy game elsewhere.The only thing cats do is make a person expect easy mode. Like it was said, having them and then not is essentially worse than not having them at all. But having them all the time just ensures boredom faster. It is a tough call to use xp boost as a means to attract and retain players.Also, a fresh new player likely will have zero clue that cats exist.I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.
#31 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
#32 Eingetragen von Sarpedonia vor 5 Jahren Melden | Zitieren
Actually cats did have a lot more importance before.It used to be produce by Outpost, pushing players to be very active in fight and the geopolitics of Atys.
#33 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
I also hated OP battles as well :-P
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