#69 Eingetragen von Laoviel vor 5 Jahren Melden | Zitieren
Zuletzt geändert von Laoviel (vor 5 Jahren)
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#70 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
2 mal geändert | Zuletzt geändert von Gidget (vor 5 Jahren)
#71 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
Zuletzt geändert von Maupas (vor 5 Jahren) | Grund: Typos
#72 Eingetragen von Tryroamer vor 5 Jahren Melden | Zitieren
Try...The base level for the rewards are, as far as I can tell choosing only 200 - 250 level options so far: [...]And yes... for new players, I think they **should** be creating a balanced character ... and when they get skills to level 40 or so , they should be able to handle all but the craft missions ... ideally they can do 2 or 3 ... but not at all. [...]
#73 Eingetragen von Moniq vor 5 Jahren Melden | Zitieren
#74 Eingetragen von Laoviel vor 5 Jahren Melden | Zitieren
#75 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
Slight pet peeve: when clicking on the "Mission Booklet" button (in the journal window), you are taken to a page with 3 tabs. By default it goes to the Achievements tab, first one in list. Could it maybe go directly to the "Daily Missions" tab, since that's the one I'm seeking if I clicked the button?
2 mal geändert | Zuletzt geändert von ERR: Author Not Set (vor 5 Jahren)
#76 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
#77 Eingetragen von Laoviel vor 5 Jahren Melden | Zitieren
Done
#78 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
#79 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
It stands to reason that someone who has played more than most people have worked in an eight-year stretch would have a different idea of what is fun and what is acceptable than those who treat Ryzom as a game instead of a job. But yes, the player base is far more diverse than that. Some of us play less than 20 hours a week. A lot of folks started less than five years ago. There are quite a few that don't even have any masters, let alone 20+. Ryzom isn't just for grognards!
@FyrosFreddy - Maybe it's all a huge miscommunication, but if we can't communicate then we'll never agree. We do agree that nothing will be fixed anytime soon. The real question is whether or not our feedback actually matters. I have about 7 years of evidence leading me to "No" and very little to counter it.
5 mal geändert | Zuletzt geändert von Fyrosfreddy (vor 5 Jahren)
#80 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
This would be quite challenging to answer word-for-word, so instead I'll just cover the general ideas:I know talking about it in the forums won't change things, due to the team's tiny size. But at the very least, I'd prefer if we called the issues by their proper names. If one won't acknowledge something is potentially an issue, it won't really get a fix anytime soon...
#81 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
A new feature is being tested:The localization of objectives for hunting/fighting missions.
Zuletzt geändert von Fyrosfreddy (vor 5 Jahren)
#82 Eingetragen von Arfur vor 4 Jahren Melden | Zitieren
#83 Eingetragen von Elke vor 4 Jahren Melden | Zitieren
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