#66 Eingetragen von Djindaar vor 5 Jahren Melden | Zitieren
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#67 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
If I did not know you, I would have a very bad opinion of you based on this entire exchange. As it stands, I feel that this discussion is utterly pointless, and that I've had enough of being dismissed, disrespected, and outright gaslit that I'm just going to walk away from your uncharacteristic megalomania. Hopefully when next we meet, you will be the more reasonable Freddy that I've liked and respected for years rather than whoever wrote the last few posts that have your name attached to them.
#68 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
a) Non-existing mob is in the category "beyond broken". ... I have no words.
b) Un-soloable mob is in the category "grating but acceptable".
c) Mob/npc that is incredibly difficult to find / Many people, myself included, dislike having to resort to out-game resources. It takes you out of the game, and it spoils the fun somewhat.
d) Needing to kill a spawn in order to get a different mob - this is completely anti-intuitive .... This is a clear case of a bug dressed as a feature
e) Daily mission, but you are season restricted? As in, needing to wait 2-6 real life days, just for one mission? This is anything but a daily.
f) Bonus: the ordeal of occupations in dailies. Figuring out occupations when you're a beginner is difficult to begin with. Trying to balance dropping and retaking several occupations is simply too much mental overload for most players that I know.
In short -- I like the idea of dailies, it is a clear step in the right direction, but so far the entire system is plagued by the issues carried from existing mechanics and designs in the game.I am sure things will improve with time, but only if we drop this attitude of "I've played for years and I'm a geek, therefore everyone would get the same kind of enjoyment as I do". The player base is far more diverse than that.
#69 Eingetragen von Laoviel vor 5 Jahren Melden | Zitieren
Zuletzt geändert von Laoviel (vor 5 Jahren)
#70 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
2 mal geändert | Zuletzt geändert von Gidget (vor 5 Jahren)
#71 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
Zuletzt geändert von Maupas (vor 5 Jahren) | Grund: Typos
#72 Eingetragen von Tryroamer vor 5 Jahren Melden | Zitieren
Try...The base level for the rewards are, as far as I can tell choosing only 200 - 250 level options so far: [...]And yes... for new players, I think they **should** be creating a balanced character ... and when they get skills to level 40 or so , they should be able to handle all but the craft missions ... ideally they can do 2 or 3 ... but not at all. [...]
#73 Eingetragen von Moniq vor 5 Jahren Melden | Zitieren
#74 Eingetragen von Laoviel vor 5 Jahren Melden | Zitieren
#75 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
Slight pet peeve: when clicking on the "Mission Booklet" button (in the journal window), you are taken to a page with 3 tabs. By default it goes to the Achievements tab, first one in list. Could it maybe go directly to the "Daily Missions" tab, since that's the one I'm seeking if I clicked the button?
2 mal geändert | Zuletzt geändert von ERR: Author Not Set (vor 5 Jahren)
#76 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
#77 Eingetragen von Laoviel vor 5 Jahren Melden | Zitieren
Done
#78 Eingetragen von Ulukyn vor 5 Jahren Melden | Zitieren
#79 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
It stands to reason that someone who has played more than most people have worked in an eight-year stretch would have a different idea of what is fun and what is acceptable than those who treat Ryzom as a game instead of a job. But yes, the player base is far more diverse than that. Some of us play less than 20 hours a week. A lot of folks started less than five years ago. There are quite a few that don't even have any masters, let alone 20+. Ryzom isn't just for grognards!
@FyrosFreddy - Maybe it's all a huge miscommunication, but if we can't communicate then we'll never agree. We do agree that nothing will be fixed anytime soon. The real question is whether or not our feedback actually matters. I have about 7 years of evidence leading me to "No" and very little to counter it.
5 mal geändert | Zuletzt geändert von Fyrosfreddy (vor 5 Jahren)
#80 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
This would be quite challenging to answer word-for-word, so instead I'll just cover the general ideas:I know talking about it in the forums won't change things, due to the team's tiny size. But at the very least, I'd prefer if we called the issues by their proper names. If one won't acknowledge something is potentially an issue, it won't really get a fix anytime soon...
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