#31 Eingetragen von Moniq vor 5 Jahren
#32 Eingetragen von Placio vor 5 Jahren
...that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.So, sorry, but taking away their use as dapper-earners without proposing a rebalance/rework of the occupations was not entirely towards a good game balance.
#33 Eingetragen von Naema vor 5 Jahren
No i think occupations are interesting, take it as a side quests to get uncommon items.That should not be removed really :)
#34 Eingetragen von Revvy vor 5 Jahren
As for the rest, sorry, but I never could fit them in my playstyle. MC/WC level 6 products restore some hitpoints, maybe half of a master; that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.
And, now that we have the Ranger Pathways, do we really need NH?
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#35 Eingetragen von Maiyr vor 5 Jahren
Zuletzt geändert von Maiyr (vor 5 Jahren)
#36 Eingetragen von Gidget vor 5 Jahren
It makes far more sense to me to have a system that allows players to gain fame and faction points through missions *for* a civilization by doing said missions *from* members of the civilization than by selling products to a company that is totally seperate from the civilization. I think people should give the Devs a chance to boost the mission payouts. I do not like the the patch was only half implemented, however, at least there are plans to implement the buffs to the missions in the future.
2 mal geändert | Zuletzt geändert von Gidget (vor 5 Jahren)
#37 Eingetragen von Placio vor 5 Jahren
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