#45 Eingetragen von Jahuu vor 7 Jahren
Jahuu -- what happened 6 years ago was the server merger. As part of that merger all the material locations were moved so that those players who wished to keep their experience and skills wouldn't have a "big advantage" over those who chose to start anew.As might have been predicted, that didn't work, and in Prime Roots it REALLY didn't work, since zones ended up right on top of each other and the prospecting and tracking operations failed/gave conflicting results. The Prime Roots mats were put back to status quo ante, but the basic stuff that used to be available in the near vicinity of the towns was reduced to one mat only (amber), and several reasonably safe locations for early stages of digging and crafting (i.e. materials for a whole pair of pants were available near to each other) went away.
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#46 Eingetragen von Northstar vor 7 Jahren
5 mal geändert | Zuletzt geändert von Northstar (vor 7 Jahren)
#47 Eingetragen von Sarpedonia vor 7 Jahren
#48 Eingetragen von Gidget vor 7 Jahren
#49 Eingetragen von Fyrosfreddy vor 7 Jahren
I disagree with some points.But some spots; for a solo digger; they require extreme knowledge of the aggro movement on the area and when is the only window you will have to go dig your spot in one go. Notable examples: Dzao at LoC; Tama at US, Soo at FD etc. etc. etc. If u have a meat-shield everything is easy; if u don't it's not at all easy. Shouldn't I , and all those like myself that have mastered the art of sneaking to difficult spots, be handsomely rewarded? We should.
I will stress again and again and again that the problems stem from Guilds keeping up with their Faction-only policies; and not making any effort what-so-ever to engage in trade activities with other factions. Of course if that's the attitude that is dominant, we all end up with stacks of sup mats in our GHs and we complain about over-abundance.
6 mal geändert | Zuletzt geändert von Fyrosfreddy (vor 7 Jahren)
#50 Eingetragen von Sarpedonia vor 7 Jahren
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