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#86 [fr] 

Nilstilar

Équilibrage du patch JY 2603 : correction des missions de livraison

Tykus (RT) - 19:47 UTC
Les changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :
  • Diminution du poids des colis à livrer

Je trouve dommage de perdre tout l'intérêt de ces missions en réduisant le poids des colis… et par conséquent, supprimer le Mektoub de l'équation.
Ajouter des missions du même genre qui demande l'utilisation de monture et/ou toub de bât aurait été plus intéressant ! Là on a un unique colis à transporter, pourquoi ne pas avoir une missions qui demanderait d'en transporter plusieurs très volumineux et lourd à répartir sur plusieurs toub ?

Zuletzt geändert von Ekoh (vor 5 Jahren)

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#87 [en] 

EDIT:
As promised Ulukyn, I am updating all my recent posts to say thank you for reaching out. Your customer service and real understanding matter a lot.  Thank you for your messages and your efforts. I will wait to see the announcements and the fixes.

I was trying not to get involved because it's only going to make me angry

However, this is so bad, so uncaring, such terrible customer service, I must speak

Crafting missions have straight up been nerfed. The times are days long not hours, the dappers are the same as the Fame which was always bad, is now worse

Then you have the balls to say oh just go to other lands? Listen, I've done all lands high level missions. It's not enough.

Don't you order me to do tribe missions. This is my game, my play. Not your pushing your agenda on me.

Don't say all missions were increased for the time. That's a lie.

Don't tell me that a little package mission boost is enough. I declare, you are not right. It is not enough.

The slap in the face which was the nh Nerf, then being told hey you can go dig.. no. That's not the right way to treat customers.

Sorry we don't sell chocolate anymore, but you can have the vegan beer...

How about I just go find a new shop?

Guess how many people are going to unsubscribe? More than zero,I promise you.

Forcing a mission AGENDA , yes, agenda, is against so much. It's not like the missions are fun either.

No thank you. At times I have kept my sub going just to support the game, not even playing. But no longer.

If anyone is looking for something else to play, it even read, please send me a message. I can recommend lots.

Zuletzt geändert von Loved (vor 5 Jahren)

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#88 [en] 

I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

Zuletzt geändert von Gidget (vor 5 Jahren)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#89 [en] 

Gidget
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards.

I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats.

Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#90 [en] 

EDIT:
As promised Ulukyn, I am updating all my recent posts to say thank you for reaching out. Your customer service and real understanding matter a lot.  Thank you for your messages and your efforts. I will wait to see the announcements and the fixes.


Hi Lum

I'm not saying there's nothing good. I'm happy some* people got their cake and ate it. I always* advocate more, not less. So, great, we got a well needed buff.

That said, the disrespect to the* section that only got nerfed is laser focused, and very clear. It's not classy at all. The agenda is absolutely transparent. Don't like it? Too bad, suck it, go do something else, stop complaining.

I'm not saying you're doing that. This is the official response. There is no empathy, compassion, understanding or sympathy.

I am not a thing to be talked down to. So, to those of you who enjoy what you got, good. But know this, your day will come. When the make-it-harder crew decide it, your Nerf will come too. They had no care for the lack of balance.

I will not support quietly.
Sorry for the human emotions for a place that was once my home.


Luminatrix
Gidget
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards.

I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats.

Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.

2 mal geändert | Zuletzt geändert von Loved (vor 5 Jahren)

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#91 [fr] 

Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

#92 [fr] 

Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

Really glad to see you guys are working on it! Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team, just like this one. It won't work for everyone, of course, but a "we're on it" is quite reassuring to me.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#93 [fr] 

As promised Ulukyn, I will update ALL my posts to say thank you for reaching out. Your customer service and real understanding matter a lot. 

Thank you for your messages and your efforts.
Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

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#94

Luminatrix
Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team,

I completely agree with this. There is a complete lack of communication between the deve team and the player base. I truly belve there would be less people rage quitting and quitting there subs if there was more communication.
Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

Thank you for the update. It's greatly appreciated.

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~ Ranger Aspirant ~ Officer of Fluffy Bunnies ~ Generally Mischievous ~

#95 [en] 

Well unfortunately we did get updates, basically telling us that our concerns were not relevant..

Letting us know that the timer is connected to a global formula and would require more study, to see if it could even be changed, is much more helpful.

#96 [en] 

@Ulukyn - Thank you for addressing our concerns and letting us know we were heard. That means a lot!

* * * * *

@Luminatrix - It's not the fame or dappers or cooldowns so much as the imbalance and feeling forced to behave a certain way. I already go to multiple cities/tribes on multiple continents for overseer missions anyways, but that was by choice. Now it's no longer a choice; the decision is made for us all. And when you add in the Ranger-specific fame issues and the unique hassles of traveling Aeden Aqueous for camp tours/prospector mission (Greenvale is a looong swim from FH compared to the short jog Matis get, not that I'd do that for 40% of the rewards others get for the same thing), it's a bit hard to not feel punished for choices I feel are valid, like being a Trykette Ranger who enjoys her homeland more than the other regions. I've felt pressured to be Kara/Matis to match my guild/friends for most of the time I've played (which is a restriction I also dislike immensely, but that's a separate discussion), and now it feels far less optional.

Now more than ever, the mechanics are forcing me in ways I don't feel are right. Hopefully there will be tweaks that will lessen that feeling....

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#97 [en] 

Don't take this game too serious. If you think about it more like a hobby everything will be fine. I'm here for jena knows how many years, I saw many homins come and leave, devs come and leave, csr come and leave, but the game is still functional. It might not be the game I used to play and love, but I'm curious where it is headed.

arc

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#98 [fr] 

Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.
Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.
As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.

In another hand, it's funny to see people afraid of loosing their way of getting income while a certain faction never had way to get dappers before this patch (and thanks for it!!).

#99 [fr] 

Sinvaders
Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.
Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.
As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.


I couldn't agree more. I would much rather have less frequent patches if the patches were better balanced. Slower patches are fine, especially if you pair them with a little communication, like telling us about how things are progressing every once in a while. I have seen this in other games, too - slow patches are fine, it's the silence that causes the community to grow uneasy.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#100 [en] 

Luminatrix
Sinvaders
Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.
Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.
As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.


I couldn't agree more. I would much rather have less frequent patches if the patches were better balanced. Slower patches are fine, especially if you pair them with a little communication, like telling us about how things are progressing every once in a while. I have seen this in other games, too - slow patches are fine, it's the silence that causes the community to grow uneasy.

(To both)

Another aspect of these patch stories and Ryzom that you guys don't seem to realize.
The team is really lacking of testers.

As a result, big change (that impact the whole server) cannot be tested entirely, or not at all.
And players want content update and big change :P
So well.. what to do?

You can still try to help with testing, asking Tamarea on RC.
Or serve as guinea pig for each patch.. or?

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