#32 Eingetragen von Nilstilar vor 6 Jahren
First of all, I would like to say that Kervala found an email bug that prevented me from communicating with others and giving me the ability to create accounts. He fixed it in spite of the fact that he was busy full time with the Ryzom client. So the Encyclopatistes owe him a big thanks!Now, as far as the Wiki is concerned, I continue to standardize structures while patrolling ("patrolling" is the term used in the wiki world to indicate that the content of articles is being examined).And I am very happy to see that I am no longer alone: there are many Encyclopatysts (newcomers or old ones back) that are now helping to improve its content.
What are your feedbacks and questions about the OOC events proposed this August?Do you enjoy all four of them (mini Boss, race, dice and hide-&seek) alike?
What are your feedback and questions about the latest patch applied?
Fixed bugsSteam clients should be fixed since yesterday.The too large size of an icon displayed in the Special bag has been fixed.Objects are back in the apartments! (RyzHome)Resale now works, except this: the code still needs to be updated so that players can also resell damaged PvP items, and that their new price reflects the degradation they have undergone.Bugs to fixMac client on Apple Store We are waiting for Apple Store validation, and we hope for it to be available in 2 to 5 days.Bugs in PvP shops Work is in progress.Marauder TP Bugs It is impossible for Marauders to use a TP when they are dead, so no TP at the last crystal recharge needs to walk to Camp. No error message during a TP attempt under invulnerability.Strange effect when changing jewelry or armor When equipping, for example a life boosted jewel instead of a concentration boosted jewel, all other jewelry equipped change boost but not quality. There is a similar effect with the armor. This will be fixed with the next client patch.The IG browser ignores style="text-decoration : none ;" for tags <a> (links). This problem will be fixed with the next client patch.
We are currently working on further improvements for the next patch:Adding of Respawn Points for Rangers on all Pathways (including those in Prime Roots).Adding of a Pathway to Midway Point.Moving of capitals' Pathways closer to the TP of a Power.Questions or feedbacks?
We are currently working on a new map for Marauders. This map will constitute a PvP area and a large Marauder camp (or city, or citadel - details unknown at the time, but you have the idea) will be set up there.Thus the map of Atys will be completed with a new region, clearly designated as Marauder territory, visible by all.This new region will be located near Nexus, for which we have a new project: Nexus reloaded (see https://app.ryzom.com/app_forum/index.php?page=topic/view/28116/2 6#26 for more information).
2 mal geändert | Zuletzt geändert von Nilstilar (vor 6 Jahren)
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#33 Eingetragen von Tamarea vor 6 Jahren
Date: monday, September 10th, 19:30 UTC (21:30 CEST)
AgendaRyzom Wiki (infos, questions & answers)Wheel of Fortune, tokens, Atys Points and rewards (infos, questions & answers)Jena Year's Seasons (infos, questions & answers)Purple Gubani event and future contamined cratcha boss (infos, questions & answers)CSR recruitment is opened! (infos, questions & answers)
Purple Gubani event and future contamined cratcha boss (infos, questions & answers)
4 mal geändert | Zuletzt geändert von Tamarea (vor 6 Jahren)
#34 Eingetragen von Nilstilar vor 6 Jahren
Le wiki arrive à une bonne maturité à mon avis. J'ai à peu près réussi à voir comment aligner les catégories, les modèles, etc. entre les différents wikis, pour que l'on parle à peu près tous des même sujets.Bon, j'en aurai encore pour un long moment !Pour ce qui est de la vie du wiki, je suis heureux de voir que nous avons de plus en plus de contributeurs très dynamiques… Malheureusement, principalement dans le groupe FR. J'espère que d'autres viendront (DE, EN, ES), parce que ce qui fait vivre le wiki ce sont eux, pas moi.Enfin, je pensais créer une réunion RP (par exemple au Bois d'Almati) pour que l'on puisse discuter librement et longuement du wiki (hors technique : contenu, look, etc.). Faites-moi savoir par izam ce que vous en pensez, s'il vous plaît.
JYSLe principe des JYS (Jena Year Seasons) c'est d'appliquer un patch de contenu à intervalles réguliers, là pour le coup lors de chaque nouvelle année de Jena. Il y aura donc des ajouts tous les 2 mois et demi environ.Parmi ces ajouts il y aura, pour sûr, des perruques, de nouveaux zigs (petits animaux de compagnie), des peluches et, pourquoi pas, d'autres montures.S'agissant des perruques, l'idée est d'abord de rendre disponibles les coiffures des autres nations, puis d'en ajouter de nouvelles.Nous mettrons à disposition des tutoriels et avons ouvert un dépôt bitbucket (https://bitbucket.org/ryzom/ryzomdatas) contenant tous les ajouts graphiques que nous avons fait et ferons. Ainsi nous espérons que plus de personnes pourront participer.Mais les JYS seront également l'occasion de mettre en place de nouveaux contenus à jouer. Certains sont déjà à l'étude et d'autres le seront prochainement.Les JYS étant calés sur les Jours de l'an atysiens, le prochain patch de ce type sera appliqué en novembre ou décembre (à calculer). Plus d'informations vous seront données ultérieurement... Ou pas, afin de ne pas vous gâcher le plaisir de la surprise.Jetons de la Roue de la FortuneIl y aura des jetons basiques à convertir (un ancien contre un nouveau) et à acheter (dans la limite de 500 par jour).Les jetons fins seront aussi achetables, mais à un prix variable. Au départ très élevé, leur prix baissera avec le temps mais augmentera à chaque achat. Cela veut dire que plus les joueurs achèteront de jetons, plus leur prix augmentera. Inversement, moins les joueurs en achèteront, plus leur prix sera bas.Les jetons autres que basiques ou fins ne seront pas achetables. Mais ne vous en faites pas : des petits ajouts vous permettront de gagner régulièrement des jetons.Lots de la Roue de la FortuneChaque JYS, vous l'aurez compris, apportera sa part de nouveaux lots pour la Roue.Sans oublier des jetons spéciaux donnés lors des events HRP comme Atysoël, Anlor Winn, etc. qui vous feront gagner des lots non moins spéciaux.Points AtysPour ce qui est des Points Atys, c'est plus compliqué. Ils permettront d'acheter des objets récompensant la participation aux events et nous voudrions récompenser les joueurs le plus justement possible.Mais aussi que le système d'achat soit sympa : qu'on ne puisse pas tout obtenir trop facilement, mais que ceux qui participent peu aux events puissent acheter ce qui leur plaît. Et, bien sûr, il faut imaginer des récompenses sympas et drôles.On a pas mal d'idées (poupées d'homines et homins, par exemple), certaines vraiment originales, mais comme pour la Roue de la Fortune, nous préférons prendre le temps de bien penser les choses.Donc patience ! Ça viendra. D'autant que les outils pour la mise en vente sont en ligne et en cours de deboguage.
Le Gubani PourpreLa dernière partie de la séquence d'évènements « Gubani Pourpre » a commencé au Vide, avec des vapeurs de Goo modifiées afin de ne pas pénaliser les joueurs dans leurs actions (moins de ralentissements et beaucoup moins de dégâts).La séquence se soldera par l'introduction d'un nouveau Roi Cratcha contaminé.Calendrier des évènementsDésormais, les évènements RP auront lieu soit le vendredi, soit le dimanche car ce sont les soirs où un plus grand nombre de joueurs peuvent participer.Ils seront annoncés le plus longtemps possible à l'avance sur le calendrier du WebIG, afin que ceux qui organisent des batailles d'avant-poste puissent avoir connaissance des soirs libres.Les autres jours, pourront avoir lieu des events HRP (tels que des mini-rois), à raison de plusieurs fois par mois.Durant les périodes de fêtes IRL, nous continueront à proposer des events HRP permanents.
R : Des invasions kitines, différentes des anciennes, sont en cours de développement, oui.Ce seront des évènements dynamiques, c'est à dire que l'importance d'une invasion dépendra de votre rapidité à la contrer.Ce sera à vous de repérer l'apparition de dômes dégueulant des kitins avant qu'il ne soit trop tard !Je ne sais pas encore s'il y aura des Exterminateurs (les boss kitins des anciennes invasions) parmi les envahisseurs.D'autres évènements dynamiques sont également en préparation. Exemple : un PNJ d'une cité quitte son poste pour aller demander de l'aide, et tout joueur peut accepter de lui rendre service.
L'équipe d'Assistance recrute !Pour en savoir plus, veuillez consulter ce sujet : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1
4 mal geändert | Zuletzt geändert von Nilstilar (vor 6 Jahren)
#35 Eingetragen von Tamarea vor 6 Jahren
Date: monday, September 24th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Dev Ulukyn): creation of maps, wheel of fortune, boss in a box, Game Design Team projects (Outpost refactoring, Nexus reload, ranged weapons)Graphics repositoryRyzom WikiRecruitment
#36 Eingetragen von Nilstilar vor 6 Jahren
RyzomChat went crazy and started slowing down all our internal tools. So I migrated the infrastructure from Apache alone to Nginx+Apache.This resulted in a bug in a script that filled the server with log files.... And when the server is full, nothing goes right.Everything has now returned (or is expected to return soon) to normal.
The project that was the ultimate goal of Team Ryzom when it was created, adding a new map, is now complete.We were able to add an extension to the Nexus map, an island that will be connected to it by vortices.The card is 100% functional. This means that all its elements (fog sheets, collisions, map of the region, etc.) are well connected.
I didn't have the time to add the excellent tokens.As for supreme tokens, it will be for later (they are special): a bit of patience then!The titles are operational (in theory) and the Bymgo grid will be repaired, if possible, as soon as the meeting over.
This is a project that will use the Pocket Worlds system and the Scenographic Editor.The idea is to open an area in one of the Ring Islands where the Bosses can be fought with strategies as crazy and varied as their creator (the same genius who animates the mini Bosses).
The purpose of this project, led by the Game Design Team, is to restore value to the Nexus, thanks to a PvP zone and gameplay of which it would be the heart.It will be an opportunity to bring something new to the items, but also to have regular opportunities for players to compete against each other.It is a complex project because it must be able to attract players who are not familiar with PvP, without adding a constraint to this style of play..To be continued, then: I think we will have a proposal to submit very soon.
The Game Design Team's validation of this project was obtained in a single evening, and everyone is excited to see the changes in game.Initially the duration of the attacks will be reduced to one hour to match more closely with the players' connection possibilities.The cost of declarations of war will be considerably reduced (or even modified for a system excluding dappers) in order to encourage their multiplication. However, multiple declarations (for several simultaneous attacks) will be more expensive.There will no longer be a defence phase, which is considered constraining and penalizing for the dynamics of the outposts (the original project aimed at more frequent ownership changes than at present).Finally, the materials produced by the Outposts will be randomly redistributed each new year of Jena and their quality will no longer depend on the level of the Outpost. The mechanics have not yet been precisely defined, but the goal is to enable, for example, a Level 50 Outpost to produce (albeit in smaller quantities and at a higher drilling cost) 250-quality materials.We are also considering having the Outposts attacked by tribes or others. With such changes, a guild, even an average one, of a weaker faction, will be able to attack an outpost and obtain good quality materials... at least for a while.
Finally, the latest project under study (and under test) concerns remote weapons (which, as you may know, are not yet completed - bad balancing, useless ammunition stats).All this sounds like a great deal of work, but I would like to remind you that each project is studied and then carried out by the most competent people in separate teams and that some require only one person (such as the one regarding the Outposts, where I am the only one in charge of changes). So we always have projects in progress and projects under study at the same time.
A quick word first about the graphic repository of Ryzom Forge: it has been moved to the Ryzom bitbucket: https://bitbucket.org/ryzom/ryzomdatas/srcAnd finally the last but important topic. Recruitment is open: Event, Computer Graphics, Support, Game Design, Level Design, Translation, Test, Comm-Marketing, Dev, Ark.... If you want to help us and be part of a project, join a team! Send an email to tamarea@ryzom.com and be aware that signing a Non-Disclosure Agreement is only required to join Event or Support teams.
Zuletzt geändert von Tamarea (vor 6 Jahren)
#37 Eingetragen von Tamarea vor 6 Jahren
Date: monday, October 8th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Jayvaraman and Ulukyn):Guild PointsOP refactoringCollectionsWebsite
#38 Eingetragen von Kyriann vor 6 Jahren
The team is currently working on a project called CollectionsPlayers will be able to find more or less randomly spawned items. A reward will be given, once a collection is completed.You can see all your collections in a new ingame app, where the items will be displayed in a 3D object viewer.The items will have a different dropchance. Some items will be easy to find, others are not. The items players can find range from fun and extraordinary to unique and even dangerous items.Version 1.0 is all about Silan. There are 5 collections planned with 20 items at all for this region.After the release of version 1.0, we will go on to improve the system and expand it over the time. So players will be able to find items all over Atys.Some Collection will come along with a small storyline, like the Explorer Collection. Some storylines will combine multiple collections (even from different regions). For finishing those, the player will get a special reward.There will be also faction depended collections and event collections (like atysmas).For the future, we hope that we can also use those items in apartments as decorations, but it is not really planned for now.
Like I already said, we are also planning to create a new website for Ryzom. The marketing team has already a clear vision and we want to share it with you. The goal of the new online presence is to catch the atmosphere of the game, attract new players by showing the game from its best side and combining all needed functions in an intuitive user interface. It will be a modern website with many, large images and animations. The below links will show you a video and some images from the new website. Please note, that this is work in progress! It is not the finished website what you're looking at. It's just a demonstration.I have one more thing: a new logo for ryzom.
We ran tests on the duration of the attacks. And that's pretty good. The phase lasted well 1 hour, the rounds increased well as expected. There is still the display to be modified (which still indicates 2h) and the current rounds. Once the attack phase was over, there was no defence phase as planned. So it's not bad at all for a first try.For the price of the attacks, we had talked about either lowering their price in dappers or replacing it with another system. The other possible system, that we have already set up, is based on Guild Points, so an attack would be paid with PG (the amounts being relatively small for a first attack and increasing in case of multiple attacks)
For all ideas, it is possible to post on the forum or after the report. We regularly consult it for each decision in the Game Design team, don't hesitate.
The operation is simple. Each player who wins xp will also earn points for his (her) guild and this, even if he (she) is a 250. (Because a 250 continues to earn XP even if it is only used to remove DP)The amount of xp needed to earn a point for his (her) guild increases for each point earned in a day. So, it becomes more and more difficult to get it in a day. The day after, the counter returns to zero and the amount of xp required is at its lowest.For low level characters, it is also planned either to limit the number of Guild Points earned from a minimum level or to have a higher % depending on the level.The guild points were set up on Friday in order to obtain detailed statistics and to be able to adjust the parameters as efficiently as possible. For the moment the maximum number of guild points has been set at 1000, this limit is not fixed, it will evolve according to future additions.PG should not be seen as rewards points, it is more an indicator of guild activity. The more active a guild is, the more services it will get from guild pnjs.
Zuletzt geändert von Kyriann (vor 6 Jahren)
#39 Eingetragen von Tamarea vor 6 Jahren
Date: monday, November 19th, 20:30 UTC (21:30 CET)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsShooting Weapons
#40 Eingetragen von Asharan vor 6 Jahren
2 mal geändert | Zuletzt geändert von Asharan (vor 6 Jahren)
#41 Eingetragen von Mithian vor 6 Jahren
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#42 Eingetragen von Asharan vor 6 Jahren
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#43 Eingetragen von Northstar vor 6 Jahren
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#44 Eingetragen von Asharan vor 6 Jahren
#45 Eingetragen von Northstar vor 6 Jahren
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#46 Eingetragen von Sinvaders vor 6 Jahren
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