#240 Eingetragen von Dullahan vor 3 Jahren
Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?
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#241 Eingetragen von Tamarea vor 3 Jahren
Agenda- Ryzom installer/launcher: RyZtart- Wiki: Forge portal update- Next patch: Kitinlair occupations, Boss refactoring, Marauder gameplay- OP refactoring- Recrutement: Event team, Support Team, Translation team
#242 Eingetragen von Jadeyn vor 3 Jahren
3 mal geändert | Zuletzt geändert von Jadeyn (vor 3 Jahren)
#243 Eingetragen von Kaetemi vor 3 Jahren
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.Especially running an operational ryzomcore server rather than the build itself.Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.But ryzomcore provides a complete archive, turnkey to launch a core server.Which in the vast majority of cases will suffice.
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?A : It is still available and ryzomcore is adding missing data continuously.
6 mal geändert | Zuletzt geändert von Tykus (vor 3 Jahren)
#244 Eingetragen von Arcueid vor 3 Jahren
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.
#245 Eingetragen von Ghost of Atys vor 3 Jahren
AgendaDatabase migration and webIg server changeFeedbacks on the Patch: Kitinlair occupations, Boss refactoring, Marauder gameplayRecrutement: Event team, Support Team, Translation team
2 mal geändert | Zuletzt geändert von Ghost of Atys (vor 3 Jahren)
#246 Eingetragen von Jadeyn vor 3 Jahren
I'm going to review the migration and the patching that went on.We had planned to migrate the very old web server that contained the webig and nevrax tools to a new fresh server.In order to minimize the problems, it was agreed to migrate only the database (step 1), upgrade the server to a ubuntu version still in LTS (16.04) at least (step 2).Then on the server me.ryzom.com make a copy of the apps and test them in php 7 (step 3).Finally when everything would be ok, we would switch app.ryzom.com on me.ryzom.com (step 4).Then finally a new server will come to add the replication in case it is necessary to switch services (step 5).Well ... All this was without anticipating that the web server would fail.This forced us to finally do steps 1 to 5 in 24 hours.So, report of the operations :All our servers are currently running Ubuntu 20.04.The old web server is going to leave us (but no one is going to mourn it ...).We have the main applications running without major errors (quite a few warnings that we will correct as we go along).But overall, it's a very good thing done and no more big migrations are planned.The next updates will be done during a reboot on the Atys server so that the game will not be blocked anymore.So for the migration, we are not bad.If there are any questions about this, don't hesitate.
If no other questions we can move on to the patch.There is still a problem to fix concerning the occupations of the Kitin Lair which are bugged.This will be solved soon, but we don't know if it'll be necessary to patch and reboot the server or not.We'll keep you informed.Boss refactoring has been fixed at launch and for the moment is running normally.If all goes well, at the next reboot/patch we will apply the system to all Atys.
If no other questions, openssl ?I know everyone is looking forward to this topic.So, to put it simply, our clients are no longer compatible with a modification of the let's encrypt certificates.Which remains one of the major authorities for providing ssl certificates.To understand : it is thanks to them that we secure our websites in https.And as a result clients are no longer able to access https sites that have a let's encrypt certificate (which is the case for our servers).There is a configuration that allows to keep compatibility with clients using openssl 1.0 (so the old version).This is what we did while waiting to update the clients.Currently we are testing Windows 64 bits and Linux 64 bits clients with openssl 3.0 and no major issues.We will apply the same modification to Steam and Macos versions.If you are hosting webig apps that are no longer accessible from the game, you can come see me and I will help you configure your server to enable compatibility (this is a certbot option).Well, it's still under discussion but we wonder if we will continue to maintain 32 bits versions under Linux (and Windows).There are really very few people left on 32 bits configuration.
2 mal geändert | Zuletzt geändert von Jadeyn (vor 3 Jahren)
#247 Eingetragen von Margote vor 3 Jahren
Agenda[list]Current projectsPen-and-paper role-playing game in Ryzom universeOP refactoringRecrutement: Event team, Support Team, Translation team
#248 Eingetragen von Nilstilar vor 3 Jahren
For some time we have been working on a role-playing game in the Ryzom universe. The goal is to be able to play outside the New Lands, either on the Old Lands, now or before the Swarmings, or in other more remote places. Places that will never be in the MMO, for example places where resurrection does not exist.There is a playable first draft, and I need testers, initially one or two teams of four people. People to play and point out what works well and give suggestions for improvement. For the moment, the working version is in French, and my level in other languages means that I can only have people playing in French. But if a game master wants to get involved, we can also set up tests in other languages.
The outpost refactoring project is Dev's current #1 priority.Now that GvE tests are finished, we are preparing the next tests on Atys, which will involve GvG. Like GvE tests, these ones will be performed on special outposts.Ulukyn (Dev) will come to present this GvG part in detail during the next Ryzom Forge meeting on Monday, December 6th.
Support TeamThe Support team continues its recruitment campaign for volunteers.We need you, your availability, your technical and gameplay knowledges of the game but also your diplomacy, to expand our ranks and best meet the expectations of players.To learn more, please consult this post: https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .To apply, contact Tamarea exclusively at tamarea@ryzom.com, and do not tell anyone about your application!Event TeamWe're looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.Training is provided, and the entry into acting is done very gradually to give the recruit time to get used to it.Join us to benefit from this unique experience!To apply, contact Tamarea exclusively at tamarea@ryzom.com and do not tell anyone about your application!Translation TeamWe are looking for volunteers to translate in-game texts and official announcements into English, German, Spanish, Russian, French, as well as to proofread texts in these five languages.To apply, contact Tamarea exclusively at tamarea@ryzom.com.That was the last topic for today!If you'd like to contact Drumel about tabletop roleplaying, you can do so on chat.ryzom, or reply to the meeting minutes on the forum when they're posted.The next meeting will be held on Monday, December 6th!The two main topics will be Bugs and testing, and Outpost redesign.
2 mal geändert | Zuletzt geändert von Nilstilar (vor 3 Jahren)
#249 Eingetragen von Kaetemi vor 3 Jahren
9 mal geändert | Zuletzt geändert von Tykus (vor 3 Jahren)
#250 Eingetragen von Magez vor 3 Jahren
I have a hard time understanding the principle of taking people out of the MMOThat's the dumbest argument against community projects ever, and this sort of closed minded thinking is why Ryzom will never recover. Adding more target markets does not take away from your existing niche target market. Growing the community does not shrink it.
I have a hard time understanding the principle of taking people out of the MMO
Zuletzt geändert von Magez (vor 3 Jahren)
#251 Eingetragen von Gidget vor 3 Jahren
It would tho, any ryzom player playing another game is taken away from playing ryzom.
#252 Eingetragen von Magez vor 3 Jahren
MagezIt would tho, any ryzom player playing another game is taken away from playing ryzom.Look at the resurgence of CP2020 when Cyberpunk 2077 came out and you'll see how wrong that is. It's a little different there since CP2077 is not an MMO so many peopel will stop playing after beating it a few times, but my point that it's not a zero-sum equation remains.
#253 Eingetragen von Kaetemi vor 3 Jahren
but what i mean is time cannot be spend on both at the same time, spending those 1-2 hours on the board game are 1-2 hours that you are not present/active/engaged into ryzom
2 mal geändert | Zuletzt geändert von Tykus (vor 3 Jahren)
#254 Eingetragen von Kaetemi vor 3 Jahren
dev-time and resources spend there could have been spend on the main attraction
3 mal geändert | Zuletzt geändert von Tykus (vor 3 Jahren)
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