#37 Eingetragen von Yubina vor 8 Jahren Melden | Zitieren
#38 Eingetragen von Yubina vor 8 Jahren Melden | Zitieren
#39 Eingetragen von Dukenono vor 8 Jahren Melden | Zitieren
/version says:ubuntu: FV 3.1.0.8737 (2017-02-25...)macos: FV 3.1.0.8737 (2017-01-12...)
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#40 Eingetragen von Ulukyn vor 8 Jahren Melden | Zitieren
On Windows 10 (installed Ryzom yesterday, started it for the first time today and patched)/version: 3.1.0.8737 (2017-02-25...)Windows client also crashes random on enter or exit a second sceneBtw. got rid of black/white textures, with switching to Direct3D, now the trees are flying and dancing XD *sneaks back to Linux*
#41 Eingetragen von Dukenono vor 8 Jahren Melden | Zitieren
YubinaOn Windows 10 (installed Ryzom yesterday, started it for the first time today and patched)/version: 3.1.0.8737 (2017-02-25...)Windows client also crashes random on enter or exit a second sceneBtw. got rid of black/white textures, with switching to Direct3D, now the trees are flying and dancing XD *sneaks back to Linux*Ok my fault, my fix are not in the latest patch. So i have do another patch today (3.1.0.8747) with only the fix for Scenograpĥic Editor alias SE alias SEd alias PowoSE alias PowoSEd (choose the good one :p)
#42 Eingetragen von Ulukyn vor 8 Jahren Melden | Zitieren
#43 Eingetragen von Dukenono vor 8 Jahren Melden | Zitieren
#44 Eingetragen von Yubina vor 8 Jahren Melden | Zitieren
#45 Eingetragen von Moniq vor 8 Jahren Melden | Zitieren
I can only have one public scene per account at a time? Seriously?(So I need to take off woods for the new scene...)
And I was not able to figure out how scene renaming works. Further, the exit button does not exactly meet my expectations (with visible collisions before use).
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
#46 Eingetragen von Yubina vor 8 Jahren Melden | Zitieren
YubinaI can only have one public scene per account at a time? Seriously?(So I need to take off woods for the new scene...)For now, but you can share unpublished scenes to friends in specific list, no matter if it's public.
YubinaAnd I was not able to figure out how scene renaming works. Further, the exit button does not exactly meet my expectations (with visible collisions before use).There are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.
YubinaAnd btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.
YubinaEverything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)IMHO, it needs some minor fixes and some bit more advanced functions.Which functions do you miss?
Zuletzt geändert von Yubina (vor 8 Jahren)
#47 Eingetragen von Naema vor 7 Jahren Melden | Zitieren
2 mal geändert | Zuletzt geändert von Naema (vor 7 Jahren)
#48 Eingetragen von Moniq vor 7 Jahren Melden | Zitieren
#49 Eingetragen von Tamarea vor 7 Jahren Melden | Zitieren
Project : Scenario Editor
#50 Eingetragen von Jahuu vor 7 Jahren Melden | Zitieren
MoniqYubinaAnd btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes. The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).
#51 Eingetragen von Vanixia vor 7 Jahren Melden | Zitieren
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