#31 Eingetragen von Shangfan vor 8 Jahren
@Daomei: I agree there's certain players that go off the beaten track to make grinding a more challenging activity for them. Amazons Mysticia for exampe does that a lot. All I'm saying is that most people don't do that, but still think Ryzom is a more difficult game because it has a long and arduous grind.
I would be totally fine with a game in which you could reach level cap fast but then have difficult, challenging and deep end game activities that require tactics and coordination.
#32 Eingetragen von Eikn vor 8 Jahren
#33 Eingetragen von Gidget vor 8 Jahren
For the game proper, that is completely unnecessary. nearly all standard melee combat tasks can be done with 3 weapons, namely 1h sword, 2h axe (or sword, up to you), and pike. All the rest may play a role e.g. in PvP, but is not necessary. And there is no need to level them all up to master at a time. Mostly. even a master is not really a must.
In Ryzom, the route is the goal. I had much fun during level training, and somewhat regret that the times are over when I could do training with newcomers, showing them spots and tricks. And I still like plod teams and sometimes heal off team (granted I want my share of skins and eyes, then :) )
There is a lot of passive leveling in Ryzom.
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#34 Eingetragen von Rikutatis vor 8 Jahren
Ryzom is not such kind of game, and won't be. Btw, I do not consider 2 weeks til master a hamster wheel. Those of us who are achievement addicts clearly have to grind, and those who do have fun. Those who don't may achieve the necessary minimum of masters, or even high levels without masters, and engage in other activities like roleplay, explorations, harvesting, or PvP. They cannot request to get a Spirit of War title within a few days.
#35 Eingetragen von Daomei vor 8 Jahren
I hear people saying a lot that Ryzom doesn't have an end game and it's all about the journey. While that's partially true, any MMO, no matter how theme park it is, can be played that way. But Ryzom does have an end game. A very clear one. Digging supreme q250 mats, scouting and killing q270 bosses, going on NPC boss "raids" for mara armor, PVP in supernodes and OP wars. All of those are end game activities. It's what people do when they master what they wanted to master. And while you can participate in those with a lower level toon, you'll be pretty much useless and more often than not a hindrance to your team (a heal 150ish can be helpful in some of those, but still nothing decisive).
The truth is that people join an established guild, and all their guildies are getting calls for boss hunts in high level zones, going on OP wars, etc. And new players feel like they need to get at least a couple masters to be able to keep up with the guild. But after they get 1 or 2, they realize they need at least a few more.
A PVE'er who just wants to do the basics needs 250 in ele, 1 melee, a 200+ heal (250 if he wants to do Pei-Ruz though), and at least one 250 in forage (but preferably one in PR as well if he wants supreme gear). That's 4-5 masters.
If you actually want to craft, add more to that. If you want to craft armor or jewelry, good luck with the grind. =P
Zuletzt geändert von Daomei (vor 8 Jahren)
#36 Eingetragen von Daomei vor 8 Jahren
Even though your calculations are extremely favoring your point of view, they clearly show that a normal player would be forced to grind for one whole month at 2 hours a day in order to get one master.
That is two hours of doing nothing but constantly grinding monsters that are not even hard to kill.
The point is not if it is possible, the point is that it is neither challenging nor fun. It is just extremely repetetive. And who is gonna craft all the stuff I am using? Who is gonna harvest all the mats if I don't have time for it?
#37 Eingetragen von Eikn vor 8 Jahren
A player using her first month on mainland not to grind to "master" at any cost, but thoroughly exploring, learning about seasons, weather, mob behaviour and movements and general survival will definitely be the better player at the end of that month, even if she has no level above 100. As a sidenote: Ryzom animals are not "monsters". Their behavioral patterns, especially of herbivores and carnivores are modeled after behavioral biology, and they differ from species to species. It is worth while much more to familiarize with their behavior than rushing to as high fight/magic levels as possible.
#38 Eingetragen von Daomei vor 8 Jahren
#39 Eingetragen von Rikutatis vor 8 Jahren
We just have to accept that our glorified game is not perfect in every aspect as we believe it to be.
#40 Eingetragen von Mjollren vor 8 Jahren
#41 Eingetragen von Eikn vor 8 Jahren
#42 Eingetragen von Gidget vor 8 Jahren
And I would dissuade anybody to grind 2hrs a day only "to get a master" unless having abundance of time to spend every day. Doing so means you have not understood the game.Having reached a level, be it 50, 100, 150, 200, above or inbetween, empowers you to do a lot of things in Ryzom, such as fighting, healing, exploring, harvesting, and so on. You will not have understood a hundredth of the intricacies and mechanics of the game when reaching medium (100, 150+) or high levels (200+) or even "master". A player using her first month on mainland not to grind to "master" at any cost, but thoroughly exploring, learning about seasons, weather, mob behaviour and movements and general survival will definitely be the better player at the end of that month, even if she has no level above 100.
There are lots of players ingame who had no qualms to undergo the efforts of training. Most will be willing to craft the stuff you cannot craft yourself. Mind that this is a multiuser game.When leveling digging and crafting is no challenge to you drop it and rely on guildies and other helpful players, there are lots around.And most of them found purpose and satisfaction in training those skills they are practising.The game is designed so that one cannot do everything on one's own from the beginning (it is possible, but is a long way reserved to those ready to take the pain).
The idea that MMO's should be about grinding skills and levels is a very antiquated one.
#43 Eingetragen von Yenno vor 8 Jahren
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