#73 Eingetragen von Virg vor 9 Jahren
---
#74 Eingetragen von Lacuna vor 9 Jahren
@LacunaSo how about the marauder camp welcomer has two different mission sets: 1. For neutrals (with -10 fame in all?) to give a taste of what maruders are about. Activities would have to involve things out of the camp and the rewards to be generic plans?2. For newly joined marauders involving camp stuff and more difficult tasks.
#75 Eingetragen von Virg vor 9 Jahren
#76 Eingetragen von Bitttymacod vor 9 Jahren
@BitttyI thought you were neutrally aligned Bittty? Therefore how would you know if a Kami drill won't produce Kami mats for a Kara guild?
#77 Eingetragen von Virg vor 9 Jahren
#78 Eingetragen von Daomei vor 9 Jahren
#79 Eingetragen von Virg vor 9 Jahren
#80 Eingetragen von Daomei vor 9 Jahren
Zuletzt geändert von Daomei (vor 9 Jahren)
#81 Eingetragen von Lacuna vor 9 Jahren
#82 Eingetragen von Virg vor 9 Jahren
#83 Eingetragen von Rikutatis vor 9 Jahren
Privaleges for marauders only... please don't make my laugh. We have no rites, missions, occupations- heck we deserve some tlc. We are far from 'privalged' thanks.
#84 Eingetragen von Placio vor 9 Jahren
#85 Eingetragen von Daomei vor 9 Jahren
#86 Eingetragen von Lacuna vor 9 Jahren
Lacuna daggers are the bestestest weapon around :P 1h sword+dagger is also an awesome combo :3
#87 Eingetragen von Lacuna vor 9 Jahren
Lacuna's point, btw., is that of a crafter. The great utility of a generic weapon is the possibility to combine materials of all ecos, much alike OP mat weapons. And they need less mats than a comparable hq weapon of the same sort. This is an advantage (less mat) on the one, but a disadvantage (less combinations) on the other hand. A generic spear is clearly more interesting to craft than a generic dagger. For a lefthand dagger, not much is needed to reach best stats as speed is not an issue.
powered by ryzom-api