#24 Eingetragen von Suboxide vor 9 Jahren Melden | Zitieren
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#25 Eingetragen von Madre vor 9 Jahren Melden | Zitieren
#26 Eingetragen von Kailo vor 9 Jahren Melden | Zitieren
Ok I finally have a picture of Ryzom status.I am wondering, hasn't anyone tried to start a second full Ryzom using the opensource material? Not an exact clone since it would be useless but a mantained and evolving version of it.
#27 Eingetragen von Madre vor 9 Jahren Melden | Zitieren
The rasoni found no one has is because, the free server thing is bare bones, so you need to make everything.
#28 Eingetragen von Rubiksmomo vor 9 Jahren Melden | Zitieren
#29 Eingetragen von Siela vor 9 Jahren Melden | Zitieren
Zuletzt geändert von Siela (vor 9 Jahren)
#30 Eingetragen von Madre vor 9 Jahren Melden | Zitieren
#31 Eingetragen von Madre vor 9 Jahren Melden | Zitieren
Zuletzt geändert von Madre (vor 9 Jahren)
#32 Eingetragen von Xanix vor 9 Jahren Melden | Zitieren
#33 Eingetragen von Kailo vor 9 Jahren Melden | Zitieren
OK, in my (not really humble) opinion please do NOT mess with Ryzoms classless system. That is one of the reasons I love this game. I will not play a game that is class based. Period.Yes, there are problems with the bugs and glitches in the game, and in my opinion, that is the only thing that makes this game less than perfect. Other than that, I am willing to tolerate these bugs and glitches.Also, a few months ago, I had accidentally deleted a character. I had been playing that character for about a year-and-a-half. T comtacted tech support immediately after I had deleted the character. Now, it took about a week, but the dead character had been reincarnated.THAT, support, although somewhat slow, was a damn good thing, It had saved me from having to was another year-and-a-half to get my character back.I do not know if another such game would have done this thing, but I think that tech support is a damn fine job.DAMN... I am rambling again.....oops.... sorry!
#34 Eingetragen von Daomei vor 9 Jahren Melden | Zitieren
There would be many aspects to explore. Is the level/quality ladder working well?
Does it represent a problem in low population situations? Is it entertaining or plain boring?
Is the class-less system fulfilling it's promises? Can players develop and enjoy their own personal style? Is every skill line meaningful? How do they synergize when solo and when in team? Is interaction with ecosystems satisfactory? Are new players receiving the right stimulus in the early stages to crave for more? Is the "world as a system" idea able to provide fun for veterans and newcomers alike? Is it worth paying for, statistically talking? etc
Many possible questions and even more possible answers.I don't want to answer all of them. Else I would just become a game developer and probably make my own product :p But who knows, maybe Ryzom community is up to the challenge.-for fun
#35 Eingetragen von Madre vor 9 Jahren Melden | Zitieren
#36 Eingetragen von Zendae vor 9 Jahren Melden | Zitieren
I would love to experiment with another layer over the skill system, so a player could orientate a certain character towards a certain style.
#37 Eingetragen von Daomei vor 9 Jahren Melden | Zitieren
The classless system was a bit deceiving to me. ..Two characters end up being the same. Hence the question, is it a classless or a single-class game?
#38 Eingetragen von Madre vor 9 Jahren Melden | Zitieren
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