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#16 [de] 

It wouldn't change the owners of ops, as yricl stated. They can just attack back and hit the op with all their 120 pvp newbies and push it to lvl 24. They just can't keep it forever at low threshold. There would be battles for low numbers and battles for large numbers.

Please don't mix in other, unrelated ideas too much.

Zuletzt geändert von Casy (vor 1 Jahrzehnt)

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#17 [en] 

It wouldn't change the owners of ops

Then what's the point? Just to have a massive brawl? If you want pointless PvP so badly, go to Arena and fight all day long over there.

#18 [fr] 

Tumbleweed (atys)
It wouldn't change the owners of ops

Then what's the point? Just to have a massive brawl? If you want pointless PvP so badly, go to Arena and fight all day long over there.

With you ? Where are you ?
Never seen yout with PvP flag.
So let's the game have lot of fun, don't come on OP war but let whose want, doing it.

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#19 [ru] 

So let's the game have lot of fun, don't come on OP war but let whose want, doing it.

Fine, and what's stopping you from doing so right now? You ask for a change because you can't win? Nifty. If you want PvP with limited participation, go to Arena and arrange tournament with any rules you desire. 1v1, 3v3, 20v20, only axes, or only daggers, or bare-handed, anything you want. What's the point in developers spending time changing some mechanic, if analog of the change is already exist in game since its launch? Looks like complete waste of time to me.

Zuletzt geändert von Tumbleweed (vor 1 Jahrzehnt)

#20 [en] 

Sorry but this sounds to me like little children who can't win the game, crying to change the rules instead of trying to get better.

As been said:
the point of OP is not to fight, it's to get mats.

If you wanna fight, for fighting's sake, use the arena.

If you want mats, trade for them, or take over an OP.

If you can't take over because of low numbers, try to increase your numbers or try to find better strategy.

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The only sane man is the one who considers himself to be insane. Im sane, btw. }¦-)>

#21 [en] 

As I have said before I believe it is a good idea except it would turn OP wars elitest and remove a vital aspect of the game that introduces people to PvP.

Yricl the issue with OP wars for karas and marauders is not numbers it is tactics. People have won against worst odds just after the merge- the only thing preventing them winning now is that they aren't thinking tactically enough. Kami have fought hard to be in the position they are in- it wasn't handed to them because of numbers. Don't expect that without similar work you are going to walk in and win an OP war.

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________________________

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NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#22 [en] 

Virg (atys)
As I have said before I believe it is a good idea except it would turn OP wars elitest and remove a vital aspect of the game that introduces people to PvP.

Yricl the issue with OP wars for karas and marauders is not numbers it is tactics. People have won against worst odds just after the merge- the only thing preventing them winning now is that they aren't thinking tactically enough. Kami have fought hard to be in the position they are in- it wasn't handed to them because of numbers. Don't expect that without similar work you are going to walk in and win an OP war.

I'm sorry but I'm going to challenge this statement, not trying to start a flame war, but the difference between kamis and the others are that, while the "elitist pvpers" might be the same at numbers, you guys have +100 healers (which we could consider new to pvp) - which is fine, and keeps you on top, the ultimate winner - but I believe this is the reason some people want to change the mechanics, to get the chance of a fair fight, and once we fight 50 vs 50, we can prove that too much quantity makes quality irrelevant, as it is right now.

But I understand why this might be a bad idea, on the long run it would become a limit/restriction rather than something useful/fun.

So bottom line is, let it be the way it is, if players leave so be it, kamis at some point will get bored of winning and leave and probably someone else will take their place..

Zuletzt geändert von Exodus (vor 1 Jahrzehnt) | Grund: cant spell

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#23 [en] 

Waiting for people to get bored is what worked well on leanon and arispotle, sadly... It will eventually work but i don't think that's the best way to go.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#24 [en] 

but banning low lvl and new ppl from op's will work?

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#25 [en] 

Gkr (atys)
I'm sorry but I'm going to challenge this statement, not trying to start a flame war, but the difference between kamis and the others are that, while the "elitist pvpers" might be the same at numbers, you guys have +100 healers (which we could consider new to pvp) - which is fine, and keeps you on top, the ultimate winner - but I believe this is the reason some people want to change the mechanics, to get the chance of a fair fight, and once we fight 50 vs 50, we can prove that too much quantity makes quality irrelevant, as it is right now.

I have had many chats with leaders of different factions and I stand by my statement. Marauders have beaten other factions with a lot less numbers before and I don't see why they can't do it again. In fact I can see why they can't- because kami have improved their tactics. Marauders and kara need to up their game pure and simple and I really hope they do- the 2 main reasons I wanted to own the top OPs was because of mats (of course) and also because of the wars they would generate.

Numbers do help- but I would rather have tactics over numbers any day. Just so happens right now we have both.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#26 [en] 

@Tumbleweed :

We want fun greats wars. OP battle can't do it now. A 20vs20 is never seen in Arena, seems you are rookie to say this stuff.

@Keldun

We don't cry, we have go through this situation since 2 years. What the point to have Op if no one can't take them ? If we ally with karas, what the point to have 3 factions ?

@Virg

You are wrong ^^ I chat with you and I know all leaders of pvp guilds who are used to fight. The max we have do to win an OP is : 16 against 40 ( on a 50 OP so PNJ are fine ) on Aniro,in the merge, we were 54 vs 80 today some french and german maras stop or get banned but now, Kamis are still the same but Maras not ( some players stopped or banned, english players just came Maras now, before there wasn't any ).

Our tactics are fine. Really, they don't need improvements? For instance last OP, I don't reveal all, but we were 25 against 80. And we had like 6 healers. So we had 19 people to crush 80, it's impossible.

Please consider this new idea to bring more fun emotions ^^

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Ser Alric Courtisan à temps plein.


Kiriga
Pour moi Alric est le Matis Noir par excellence. Terriblement beau et attachant, manipulateur, menteur, la totale quoi.

#27 [en] 

There was a story I heard before in Ari that there is this one guild who almost if not all own all important OPs and it was also stated in that story that they attacked both Kami and Kara OPs. Basing from that story this guild is always out numbered in OP battles yet they succeded in almost OP battles. Even the CSR, I'm not sure if this is true is asking that guild to distribute their OPs.

When I heard this story at first I don't believe it but when I started to join OP battles I started to learn that in OP battles, the one who will win is the one who knows the technicalities of OP battles meaning the objective of the OP battles.

I started to do pvp (tag) or whatever it called a few days ago, this one is very different in OP battles in this type of pvp you just need to kill all the enemies then you win on the other hand in OP battle you don't need to kill all the enemies to win you just need to meet the objective of the OP battle.

Conclusion: changing the current setup in OP battle is not the solution.

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#28 [en] 

Yup true Afriel guilds like TI where able with GREAT tacktics and a VERY good organisation to win op battles where they where greatly outnumbered in.
And ppl like me would love to see more op wars (tagged pvp isn't my thing) but regulating it would mean the end for me to show up at one and would probably for alot of ppl.

Btw. Why not organize a 20v20 tagged fight it's a sandbox it's possible to do will take some time and organisationn, and you'll probably need to drop in a price since I've found out most ppl don't come if there is no incentive.

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#29 [en] 

There was a story I heard before in Ari that there is this one guild who almost if not all own all important OPs and it was also stated in that story that they attacked both Kami and Kara OPs. Basing from that story this guild is always out numbered in OP battles yet they succeded in almost OP battles. Even the CSR, I'm not sure if this is true is asking that guild to distribute their OPs.

Success of the guild you are referring to has nothing to do with them being pro at OP battles. First, they had LOTS of healing alts. Someone claimed they had over 90 accounts while there were about 30 actual players. Second, and most important part, that guild actively used (and they admitted that) third party software, allowing them to manage multiple characters at once, which granted them advantage in battles other players couldn't compete with. I believe changes in official policy concerning use of alts, namely prohibition of third party software and multiple alts at OP battles and boss hunts, were made after owners became aware of this situation.
We want fun greats wars. OP battle can't do it now. A 20vs20 is never seen in Arena, seems you are rookie to say this stuff.

Actually on Arispotle there used to be a couple of PvP tournaments at Arena with rules, prizes and such. Also there was regular event - battle over L50 Outpost near FH, with two proxy guilds declaring on each other. Everyone could come and join either side to fight for fun and giggles. Guilds and faction alignments didn't matter, people fought over useless OP just to have fun. It seems exactly like what you ask for. 

Our tactics are fine. Really, they don't need improvements? For instance last OP, I don't reveal all, but we were 25 against 80. And we had like 6 healers. So we had 19 people to crush 80, it's impossible.

I agreed. Every time someone mention that some guild or faction won because of awesome tactics, i laugh. Pile in as much 250's as you can, add a bunch of launchers, that's all you need. Yeah, right. Tactics own.

Say, we have Side A - 100 players with team of launchers, and Side B - 50 players, no launchers. Say, all stats, gear and levels of characters are equal. NPC guards are non-factor. Please, Virg, enlighten me, i'm dying to know what tactic should use Side B to beat Side A in this given situation? Except for common tricks, like multiple attacks, aggro dragging, aggressing tribes and such.

#30 [en] 

about your tacktics thumbleweed well there are quite alot like lure ppl away from their healers (one kami are really bad in at time), so you can sloughter one by one then when a healer tries to get close enough to heal that person then kill the healers (I've seen this be used alot and don't understand ppl still falling for it) => a 50player faction could easly kill a 100 player faction this way.
Another one as a defender defend away from the guards and hope the attackers forget about guards and just wanna kill the defender (great tacktic used loads of times with success)
=> There are alot more that can give a smart small group the upper hand at op's (don't forget an op is not about killing ppl at all it's about getting treshold you don't need to kill a single kami/kara/mara you only need to kill guards or keep them alive)

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