#35 Eingetragen von Bitttymacod vor 1 Jahrzehnt Melden | Zitieren
This is refreshing to hear and something that Bittymacod and his lot could do to learn. People like him were never able to separate RP, PVP and their RL feelings. This is what leads him to label those whom he doesn't agree with as "bullies". The fault doesn't lie with the PvPer or the RPer but with the ones who can't separate it from RL.
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#36 Eingetragen von Bitttymacod vor 1 Jahrzehnt Melden | Zitieren
#37 Eingetragen von Zhoi vor 1 Jahrzehnt Melden | Zitieren
The simple answer is if you don't like aggression don't put yourself in a position that will attract it. Don't own an OP, don't go into PR, don't turn your PvP flag on, and on the RP side of things, don't join a faction, don't join a civ, and especially don't become part of the political parties. If you do decide to do these things then you can't complain (especially how others choose to play) as you knew going in what it meant.
Zuletzt geändert von Zhoi (vor 1 Jahrzehnt)
#38 Eingetragen von Zhoi vor 1 Jahrzehnt Melden | Zitieren
Yes, you can't have entire nations of peaceful diggers and no player aggression, because then we might as well go play Sims or Dress the Barbie. Still, some roleplay comes across as too imposing. Somewhere in the middle could be a balance?
3 mal geändert | Zuletzt geändert von Zhoi (vor 1 Jahrzehnt)
#39 Eingetragen von Binarabi vor 1 Jahrzehnt Melden | Zitieren
OK, I'm going to try again.(edit) 6. In OOC terms I much prefer a cooperative to a combative game. So, apparently did most people playing on Arispotle. It was, in part why we came to Ryzom rather than WoW, Rift or any other primarily PvP game. Type begets type. Because we were cooperative, those who preferred extreme PvP left, because we outnumbered them.
#40 Eingetragen von Chanchey vor 1 Jahrzehnt Melden | Zitieren
Lots of ideas to make those players calm down a little so also the more "peaceful" players and characters would be able to enjoy the game just as well failed. Even the "Chanchey-System" was not considered a good solution by too many players who then left the game.
#41 Eingetragen von Stitch vor 1 Jahrzehnt Melden | Zitieren
I find it amusing that you think that I have a "his lot", since I only speak for myself.
(edit) 6. In OOC terms I much prefer a cooperative to a combative game. So, apparently did most people playing on Arispotle. It was, in part why we came to Ryzom rather than WoW, Rift or any other primarily PvP game. Type begets type. Because we were cooperative, those who preferred extreme PvP left, because we outnumbered them.
#42 Eingetragen von Eruv vor 1 Jahrzehnt Melden | Zitieren
Zuletzt geändert von Eruv (vor 1 Jahrzehnt) | Grund: not because i know better but because i respect my friend
#43 Eingetragen von Rikutatis vor 1 Jahrzehnt Melden | Zitieren
So my question is easy : why this kind of RP (almost) didn't exist on your server ? Was it because you don't really see the difference between the game and RL ?
#44 Eingetragen von Psykro vor 1 Jahrzehnt Melden | Zitieren
#45 Eingetragen von Zhoi vor 1 Jahrzehnt Melden | Zitieren
#46 Eingetragen von Zhoi vor 1 Jahrzehnt Melden | Zitieren
The transition will be designed with role-playing, so it will be possible to update the lives of the characters without breaking their story. Structures that have been created by the players, should be preserved as fully as possible.
Everyone knows that the events went differently on each Server/Shard. There is no perfect solution for that. The players from Aniro wish that all roleplayers should deal with the individual stories/history of other characters with tolerance and respect. Nobody shall accuse others of their stories being "wrong"/lies. We can only trust in the mutual consideration of roleplayers that they will tolerate little differences. Nobody wants to sacrifice their character's personal past. Roleplayers want to play with respect for others and expect the same respect for themselves. The alternative would be to define an official past which would force many players and lead to disruptions of personal storylines of characters, instead of just avoiding details of specific events.
For nyenor : events like this never occured on aniro (and probably arispotle), so try to do like Salazar and avoid beeing too specific about this kind of event :p
2 mal geändert | Zuletzt geändert von Zhoi (vor 1 Jahrzehnt)
#47 Eingetragen von Luth vor 1 Jahrzehnt Melden | Zitieren
Zuletzt geändert von Luth (vor 1 Jahrzehnt)
#48 Eingetragen von Irfidel vor 1 Jahrzehnt Melden | Zitieren
#49 Eingetragen von Zhoi vor 1 Jahrzehnt Melden | Zitieren
Only one thing, i think it will be good not to make any generality about the behavior of people in function of their server's origin.
In all this thing, you forget one thing very important in a game : challenging !
Roleplay is not a bubble disconnected from the gameplay.
I have broken my will to stop to write on this kind of polemic. It's not interesting, especially when we write in another tongue than our native one. And more the debate will last, more some sad things will be written.
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