#39 Eingetragen von Tyneetryk vor 1 Jahrzehnt Melden | Zitieren
#40 Eingetragen von Daomei vor 1 Jahrzehnt Melden | Zitieren
I think these analogies - mentioned using different words many times over the years - are not accurate or fair. ..
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#41 Eingetragen von Casy vor 1 Jahrzehnt Melden | Zitieren
The problem is that your reading is not accurate much less your understanding.
#42 Eingetragen von Daomei vor 1 Jahrzehnt Melden | Zitieren
Daomei (atys)The problem is that your reading is not accurate much less your understanding.Sorry, i don't read long posts starting with a personal insult.
#43 Eingetragen von Hellen vor 1 Jahrzehnt Melden | Zitieren
The question Salazar raised was about competitiveness, not ethics. There is no competitive gain in shooting down unarmed diggers quite similar to a sniper's shootout which clearly is far from bravery.
#44 Eingetragen von Daomei vor 1 Jahrzehnt Melden | Zitieren
Daomei (atys)The question Salazar raised was about competitiveness, not ethics. There is no competitive gain in shooting down unarmed diggers quite similar to a sniper's shootout which clearly is far from bravery.If you think this, then you are not the type of player who likes pvp. Simply because "killing" diggers and so on can be a part of pvp. Why should I let an enemy dig some materials to build armor and weapons? If you want to be better regarding equipment you have to hinder the opponent to get supreme materials.
#45 Eingetragen von Salazar vor 1 Jahrzehnt Melden | Zitieren
Salazar (atys)So.... lets imagine somewhat more similar to the situation (it's hard bc there are no sanctioned pvp zones in RL).
So.... lets imagine somewhat more similar to the situation (it's hard bc there are no sanctioned pvp zones in RL).
#46 Eingetragen von Rikutatis vor 1 Jahrzehnt Melden | Zitieren
#47 Eingetragen von Brinn vor 1 Jahrzehnt Melden | Zitieren
I have the impression that a number of players dedicated to a tough style of PvP gameplay are stemming from worlds of egoshooters and similar, often highly competent in interface usage and knowledgeable of all sorts of tricks (even the less licit ones), and are looking at their player characters as more a technical instrument, drawing satisfaction from speed and virtuosity while not only not caring about killing or being killed yet drawing satisfaction out of the thrill and the adrenaline rush caused thereby. That is clearly nothing bad, and a legitimate way of gameplay in Ryzom.On the other hand, there are players who are strongly engaged in roleplay and PvE as well as in social activities in the game. They may identify quite a lot with their ingame character, even more than identifying with a literary character when reading novels or watching movies. This way of diving into the virtual world is called immersion, and players engaged in such style of gameplay are rather living than just playing the course of events their character is going through..
#48 Eingetragen von Gibini vor 1 Jahrzehnt Melden | Zitieren
#49 Eingetragen von Crailus vor 1 Jahrzehnt Melden | Zitieren
#50 Eingetragen von Firstdo vor 1 Jahrzehnt Melden | Zitieren
#51 Eingetragen von Salazar vor 1 Jahrzehnt Melden | Zitieren
I understand that the neutrals and RP'ers don't enjoy PvP but that doesn't give them the right to question or abuse those players that do.
On Arispotle, neutral players were allowed to dig freely in PvP zones and even hold outposts without having to fight for them.
#52 Eingetragen von Brinn vor 1 Jahrzehnt Melden | Zitieren
As for kill-stealing and general rudeness: I never encountered someone stealing my bandits or whatever, but communication goes a long way. Try to start a conversation and let them know you were there first.
#53 Eingetragen von Kimathia vor 1 Jahrzehnt Melden | Zitieren
I understand that [...] RP'ers don't enjoy PvP
An immersed player will experience attack and abuse of the character much alike real abuse and violence (though on lesser degree) , and take offense accordingly, even if it was never meant that way.
2 mal geändert | Zuletzt geändert von Kimathia (vor 1 Jahrzehnt)
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