#41 Eingetragen von Casy vor 1 Jahrzehnt Melden | Zitieren
---
#42 Eingetragen von Subox vor 1 Jahrzehnt Melden | Zitieren
#43 Eingetragen von Subox vor 1 Jahrzehnt Melden | Zitieren
I think the new system is much more realistic. Make items that either players buy from npc shops or make them to satisfy the demand of npcs. Making items without any demand should not result in wealth.
Zuletzt geändert von Subox (vor 1 Jahrzehnt)
#44 Eingetragen von Indobi vor 1 Jahrzehnt Melden | Zitieren
#45 Eingetragen von Kalean vor 1 Jahrzehnt Melden | Zitieren
#46 Eingetragen von Lovestick vor 1 Jahrzehnt Melden | Zitieren
#47 Eingetragen von Fyrosfreddy vor 1 Jahrzehnt Melden | Zitieren
#48 Eingetragen von Gilgameesh vor 1 Jahrzehnt Melden | Zitieren
#49 Eingetragen von Tgwaste vor 1 Jahrzehnt Melden | Zitieren
As for NPC tasks -- I didn't join this game to do FedEx missions. I can do them in WoW. (Yeah, I played the WoW card, so sue me.)-- Bittty
#50 Eingetragen von Shackra vor 1 Jahrzehnt Melden | Zitieren
Solo tp-dig-tp-tp-dig-tp is a joke, and I don't see what's so fun about that. If you want to exclusively harvest, get players in your guild to form a mektoub caravaan to travel the materials to your guild hall, way more challenging and fun.
#51 Eingetragen von Bitttymacod vor 1 Jahrzehnt Melden | Zitieren
The old economy was sad, the worst aspect of the game IMO. Things might be better with the new system. Too soon to say for sure. I am now having to make real choices about what to spend dapper on. That is a good game feature. My net worth is slowly increasing, which is as I would expect. So far so good. I don't object to doing missions. I can feel the pain for those who find that objectionalble. Personally I wander the wilderness prospecting and doing missions for wandering npc's and camp npc's when I encounter them. That does not get grindy for me. Progress is slow but I have no concerns about that.But I do worry about the long term. Even at this rate I will eventually be rich enough that dapper are once again meaningless (although it will now happen more slowly than in the past). As Gilgamesh pointed out, the only way to keep things balanced in the long run would be recurring costs: rent for appartments, guild halls, outposts, meks, etc.
Zuletzt geändert von Bitttymacod (vor 1 Jahrzehnt)
#52 Eingetragen von Tgwaste vor 1 Jahrzehnt Melden | Zitieren
Zuletzt geändert von Tgwaste (vor 1 Jahrzehnt)
#53 Eingetragen von Freier vor 1 Jahrzehnt Melden | Zitieren
#54 Eingetragen von Shackra vor 1 Jahrzehnt Melden | Zitieren
Do you think that WoW is easier than Ryzom? Im wondering why. Personally I think they stand the same. Neither are particularily challeging. I mean in the end its: do this to obtain that. any mindless child can play both these games and achieve something. Your comment seems more Fan-Boyish. IE: Apple is cooler than iPhone. Just wondering about the mindset.
#55 Eingetragen von Ogozhin vor 1 Jahrzehnt Melden | Zitieren
powered by ryzom-api