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#66 [en] 

None - The PoV bug is universal, not just the Linux client.

You can get double quotes in chat boxes by escaping the first double quote.

I.e. Type: Baxy said, \"I really think Darren is cool"
in order to have it show up in the box as [Baxy said, "I really think Darren is cool."]

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#67 [en] 

Bitttymacod (atys)
None - The PoV bug is universal, not just the Linux client.
Okay. I thought someone told me once it didn't happen on the other clients. Fixed.

[quote=Bitttymacod (atys)]You can get double quotes in chat boxes by escaping the first double quote.

I.e. Type: Baxy said, \"I really think Darren is cool"
in order to have it show up in the box as [Baxy said, "I really think Darren is cool."]
Good to know.

#68 [en] 

None, the chatLog status is saved between sessions. You will see a message displaying the status when you log in. This is true for the Windows version; not sure about the Linux version.

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Sywindt | Game Master | EN, NL, de, fr

#69 [en] 

Hope its not too late to post a couple ideas, but i just have 2:
1. have a resizable crafting window ( so i can know if my toon hiding behind it is getting eaten up or not by kitins!) and..
2. Have a Scroll bar on the Macro actions list so i can see the bottom of it and be able to click 'ok'. (I am using Mac OSX 10.6.8 and im not sure if its a graphic resolution problem on my part, but i can only put so many bosses on my boss macro, then i cant see the bottom to add more)
i wish to scroll down to the bottom of it.
[also: I agree with Daomi on the 'free view' thing, it seems worthless and can get you into trouble if you click the wrong keys at the wrong moment. I already know how to 'look around']

#70 [en] 

Naema --

About the boss macro thing. There seems to be a limit to the number of lines you can put into a macro using the in-game editor. However, that limit does not exist in the keys_charactername.xml file that is in your save folder. You can open that file with any text editor and add lines to your Boss Locator macro. The format will be immediately obvious.

If you would like an xml file of all the bosses already written up, send me a private message with a working email in it and I will send you an attachmnet. (That's how I got the file, many years ago -- I do not claim to have coded it.)
Anyone else who wants it can write to me as well.

-- B

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#71 [en] 

Keeping the North on the compass would be very helpful...

#72 [en] 

You can always get North back by right clicking and selecting it, Sake.  Are you proposing two pointers on the compass, one for North and one for target, mission, resource, whatever?  I think that might be hard to design in addition to needing some serious coding.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#73 [en] 

Some fixes I'd like to see:
-The trainer "upgrade" programming is buggy. The upgrades don't remove the skill from neither the trainer's "all" menu nor "actions" menu.
- The choice "actions" is used twice on the menu. Rename the action choice as "Skill" and it's window "Skill Progression." Place the map and move items on the same menu. I recommend swapping map to the Actions menu, moving talk to the communications menu, and placing animals in the Windows menu.
-Fix bugs in the Ubuntu client, whereby one cannot enter the guild, or find the mektoub once dismounted.

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When I dig alone -- I prefer to be by myself

#74 [en] 

The upgrades are not bugged:

The skills include multiple updates so the skill is displayed as long as not all included updates are learned.

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#75 [en] 

@ Cathach When you buy the upgrades for skills you recieve that skill only, when you buy the non-upgrade option you receive a new credit/counter part. You will find that if you go back and purchase all the credits/counterparts the non-upgrade actions will disappear. :)

#76 [en] 

Many noobs buy an upgrade for a spell. The title of the spell does not change on the icon, although the brick does. Then the individual rebuys the spell, thinking they do not have it, because the icon, with upgrade, has the old number. This is a playability issue, and not just with me.

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When I dig alone -- I prefer to be by myself

#77 [en] 

Unless I'm much mistaken, buying the brick only will not give you a new action. If the person later buys the action, it will work as intended, with that brick inside. Feel free to correct me if I'm wrong.

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#78 [en] 

Cathach (atys)
Many noobs buy an upgrade for a spell. The title of the spell does not change on the icon, although the brick does. Then the individual rebuys the spell, thinking they do not have it, because the icon, with upgrade, has the old number. This is a playability issue, and not just with me.

Cathach, this is true -- however, it does NOT charge you skill points for the parts you already have.  All you get is new stanzas to combine.  This is a good thing, not a bad thing.  I.e. if the Action: SPELLX(4) which contains action stanza spellx(4)+counterparts time(2)+sap(5) costs 10 sp and the Upgrade Spell costs 3 sp, once you have bought the Upgrade the cost of Action SPELLX(4) with the same stanzas in it, is reduced to 7 sp.

For my part I feel that if you buy an action without looking inside it to find out what it has in it you are not practicing due diligence.  In this case, however, the game automatically saves you at least the cost of duplicating a stanza.

As for labeling Action choices as "skills" you run into nomenclature conflict with the actual skill improvements for primary and secondary attributes and the increase of level (commonly called skill level in an activity).

Remember, an Action is castable/usable as purchased (not necessarily in the most effective fashion, but it can be). An Upgrade buys you a stanza/brick that can only be used in combination with other stanzas to make a new Action.

This is what other people have been trying to say.

-- Bittty

P.S. Mjollren, you are right.
PPS Request for the buggy client support should go into Support forums or into a ticket for responce by the CSRs.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#79 [en] 

Now you are right about them functioning as designed, but ask any CSR how many issues are reported with, for example Heal Life, where the brick and complete actions are named similar but numbered differently from the icon titles and needlessly repurchased by the unsuspecting new player. Playablility is when I buy the upgrade, the icon is renumbered appropriately and the spells dissappear from the trainers list. This way there is no chance the noob player will make an error and waste valuable skill points repurchasing actions (which is irreversable).

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When I dig alone -- I prefer to be by myself

#80 [en] 

I'm all for preventing irreversible maistakes, but in this case maybe it happens once in silan then you ask what the difference is between spell and upgrade... case closed, im sorry if you lost 7 or 10 skill points, there will be many more. even if you buy the full spell after getting the upgrade, you still get the new cedits
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